Codex / Bestiary

Monsters

Browse Mythmaker's creature records by type, level, and family. Each entry links to a combat dossier with stats, abilities, loot, and known variants.

378 records 14 types 1-21 levels

Creature Types

Bestiary chapters

19 monsters / Levels 4-17 Forged

Forged are beings shaped in magical forges, with lava in place of blood. They usually bear charred, magma-dark skin split by glowing seams and are most often made by Shavkhani, Pirkushi, or Mtsrieli smiths.

17 monsters / Levels 5-18 Outerplaners

Outerplaners are beings that crossed over from the Outerplane and took on physical bodies in Dia. Most have an instinctive closeness to magic simply by virtue of what they are.

18 monsters / Levels 4-20 Constructs

Constructs are beings created through surthva, alchemy, spellcraft, or industrial means. They are artificial rather than flesh-born, with bodies made from stone, metal, and other worked matter.

21 monsters / Levels 8-21 Gveleshaps

Gveleshaps are immense water-dragons, among the first beings to dwell in Dia alongside the Veberts. Their scaled hides resist weapons, their minds are keen, and only a few survivors remain from the age of their thousand-year war.

15 monsters / Levels 7-18 Giants

Giants are humanoid beings of enormous size. The first among them were the Veberts, ancient foes of the gveleshaps, and only scattered remnants of those elder lineages endure today.

26 monsters / Levels 4-18 Elementals

Elementals are magical incarnations of a buni, a living essence of nature. Each one is the personified form of some aspect of the world, whether wind, fire, earth, water, or something stranger.

28 monsters / Levels 2-17 Plants

Plants in the bestiary are not ordinary vegetation, but sentient and mobile growths. Many are predators, and some are old enough to feel more like pieces of the forest taught to hunt.

42 monsters / Levels 1-16 Beasts

Beasts are usually the animals one might also meet in the real world, though some belong only to Dia's own fauna. Most are simple-minded compared with people and are often kept as domestic animals, mounts, or hunting companions.

27 monsters / Levels 4-17 Dreamplaners

Dreamplaners are beings made of dream or drawn out of the dream-realms, including spirits born from human fear and other emotions, whether naturally or through enchantment.

27 monsters / Levels 4-17 Hemocrafted

Hemocrafted beings are creatures created through witchcraft and surthva. Some remain obedient to the witch who made them, but most now roam Dia freely.

28 monsters / Levels 4-18 Undead

Undead are beings tied to the spirit realm and shaped through surthva, most often by necromancers or soul-workers. Many are made naturally or artificially from the souls of the dead.

23 monsters / Levels 4-20 Divine

Divine beings are creatures made by Morige-Ghmerti or other andarozs, khvtishvilebi, visitors from the Upper Skies, and natsiliani animals marked with a divine share.

22 monsters / Levels 4-18 Animus

Animus are magical creatures closely bound to the living wild. Most are natural products of the magic already present in nature, though some are created by sorcerers or bards.

65 monsters / Levels 1-21 Humanoids

Humanoids are the beings that stand on two legs, with a torso and four limbs. Most are civilized and relatively intelligent, though not all, and every player race belongs to this type.

All Records

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378 monsters
Khebdina A small forged goat prized for producing khebedi, an odorless orange fluid that catches flame without burning away. Forged Level 4 Tsirnil A sheep-like forged beast kept for its heated red milk. Forged Level 4 Cinderfly Swarm A cloud of tiny molten forge-flies that gathers near smithies and factories after rain. Forged Level 5 Flamewing Hawk A forged hawk whose wings are made of flickering flame. Forged Level 5 Forged Horse A specially bred forged workhorse built for endurance, hauling, and transport. Forged Level 5 Cinderhawk A seasoned flamewing hawk whose wings burn low and blue like banked coals. Forged Level 8 Forged Ox A broad-shouldered forged labor beast used in fields, workshops, and heavy hauling. Forged Level 8 Ashcloud Cinderfly Swarm A dense black-and-orange storm of cinderflies born from long-neglected forges. Forged Level 9 Furnace Charger A war-bred forged horse with a chest like a sealed furnace and hooves that strike sparks from stone. Forged Level 9 Old Tsirnil An aged tsirnil whose red milk has thickened into a furnace-hot tonic. Forged Level 9 Crystal Asp A serpent-shaped forged creature made from enchanted transparent crystal. Forged Level 10 Obsidian Hound A watchdog formed from sharp black volcanic glass, bred to track heat even through walls and barriers. Forged Level 10 Brass Guardian A polished brass automaton built to guard gates, shrines, and foundries. Forged Level 12 Lava Panther A stealthy molten guardian with the shape and poise of a great cat. Forged Level 12 Crystal Basilisk A larger crystal asp shaped into a many-spined basilisk. Forged Level 14 Khalkotavr A colossal bronze bull forged for strength, fury, and flame. Forged Level 14 Obsidian Stalker An obsidian hound refined into a silent execution-beast. Forged Level 15 Vikhro A massive forged construct assembled from shifting stone blocks. Forged Level 16 Elite Brass Guardian A masterwork brass guardian reserved for royal vaults, sealed temples, and the deepest foundry doors. Forged Level 17 Ilakh A leech-sized outerplanar parasite that bores toward the mind of sleeping prey. Outerplaners Level 5 Livliva An ethereal drifting light that gathers near hidden magical lines and strong enchantments. Outerplaners Level 5 Sarkula A tiny prankster that lives in mirrors and other bright surfaces. Outerplaners Level 5 Shard Sarkula A sharper, older sarkula that nests in cracked mirrors and polished blade-edges. Outerplaners Level 9 Blueblood Ilakh A swollen ilakh whose bright blue blood has thickened with stolen dreams and sorcery. Outerplaners Level 10 Khidksela A small spider-like outerplaner that spins invisible bridges between planes. Outerplaners Level 10 Leyline Livliva A livliva grown bright and steady from years of drifting along hidden magical routes. Outerplaners Level 10 Quth A clever little flying familiar bred from outerplanar stock and beloved by the kaji. Outerplaners Level 10 Twilight Goat A sure-footed goat whose coat shifts like the deepening sky and whose crystal horns catch starlight. Outerplaners Level 10 Young Madzakhura A juvenile madzakhura waits in silence until it hears a voice worth stealing. Outerplaners Level 10 Mother Khidksela A brood-mother of the hidden webways, large enough to shape whole stretches of invisible bridge. Outerplaners Level 11 Grand Quth An old quth that has served too many spellcasters and tasted too many careful enchantments. Outerplaners Level 14 Sarash An unseen outerplanar presence that only takes shape when something looks at it, and then only as the watcher's own reflection. Outerplaners Level 14 Starlit Twilight Goat A rare twilight goat whose horns hold cold points of starlight instead of dusk-glimmer. Outerplaners Level 15 Webway Matriarch An ancient khidksela matriarch that anchors whole knots of invisible road between planes. Outerplaners Level 15 Madzakhura A mature madzakhura is a nightmare that hunts with memory instead of muscle. Outerplaners Level 16 Elder Sarash An elder sarash is less a creature than a punishment for looking too closely. Outerplaners Level 18 Flying Sword A weapon animated by simple binding magic, drifting through the air as if guided by an unseen duelist. Constructs Level 4 Small Likhum A newly grown likhum that has only begun gathering stone into its blind, deaf body. Constructs Level 6 Animated Armor An empty suit of armor held upright by bound magic and a hostile command. Constructs Level 7 Qisar Raven A sharp-feathered raven construct whose plumage is made from reflective qisar. Constructs Level 7 Smothering Rug A bewitched carpet that lies motionless until prey is close enough to envelop. Constructs Level 7 Dueling Sword A more refined flying sword bound with a duelist's old angles and reflexes. Constructs Level 8 Metalwood Boar A heavy work-beast built from metal and enchanted wood, bred for endurance and digging power. Constructs Level 8 Large Likhum A larger likhum that has spent longer feeding on loose stone and broken ground. Constructs Level 9 Medium Likhum A blind, deaf stone-minded construct that grows by pulling loose rock into itself as it travels. Constructs Level 10 Lightninghoof Deer A brilliant sacred deer whose hooves and antlers thrum with stored lightning. Constructs Level 11 Guardian Armor A heavier animated armor built to hold halls, gates, and sealed rooms until its binding fails. Constructs Level 12 Mirrorwing Qisar Raven A high-grade qisar raven whose reflective wings fracture hostile magic into flashes of accusation. Constructs Level 12 Clay Golem A hulking anthropoid of shaped clay animated for labor or war. Constructs Level 13 Ironroot Boar A mature metalwood boar reinforced with ironwood roots and heavier binding pins. Constructs Level 13 Huge Likhum A towering likhum swollen with added stone, hard enough to shrug off ordinary punishment and strong enough to pulp prey under a single descending mass. Constructs Level 14 Stone Golem A carved guardian of great age and enormous patience, shaped to obey a creator's will long after its maker is gone. Constructs Level 16 Colossal Likhum A rare giant among likhum, built up over years from every stone it could claim. Constructs Level 18 Iron Golem A towering iron war-construct forged for direct confrontation and poison-fog slaughter. Constructs Level 20 Swamp Gveleshap Hatchling A swamp gveleshap hatchling hatched into mire, rot, and poison-heavy marsh water. Gveleshaps Level 8 Blue Gveleshap Hatchling A blue gveleshap hatchling born to current, undertow, and deep water rather than open flame. Gveleshaps Level 9 Green Gveleshap Hatchling A green gveleshap hatchling whose bite already carries corrosive ruin. Gveleshaps Level 9 Red Gveleshap Hatchling A red gveleshap hatchling already hot with magma-blood and ash-stinking breath. Gveleshaps Level 9 White Gveleshap Hatchling A white gveleshap hatchling, already a dangerous remnant of Dia's oldest water-dragons. Gveleshaps Level 9 Yellow Gveleshap Hatchling A yellow gveleshap hatchling shaped by dune, grit, and dry choking wind. Gveleshaps Level 9 Black Gveleshap Hatchling A black gveleshap hatchling born of abyssal water, thunder, and echoing stone. Gveleshaps Level 11 Young Swamp Gveleshap A young swamp gveleshap that mixes mud, poison, and bog-heavy strength into a brutal ambush style. Gveleshaps Level 12 Young Blue Gveleshap A young blue gveleshap that has mastered river-force and tide-turning movement. Gveleshaps Level 14 Young Green Gveleshap A young green gveleshap that blends acid bloodlines with choking toxicity and root-breaking force. Gveleshaps Level 14 Young Yellow Gveleshap A young yellow gveleshap that has learned to vanish into dust and strike from below or behind. Gveleshaps Level 14 Young Red Gveleshap A young red gveleshap that fights like a furnace given hunger. Gveleshaps Level 15 Young White Gveleshap A young white gveleshap learning to dominate cold waters, glaciers, and storm-bitten heights. Gveleshaps Level 15 Young Black Gveleshap A young black gveleshap whose voice can shake resolve like cavern thunder. Gveleshaps Level 17 Adult Swamp Gveleshap A full-grown swamp gveleshap, choking whole wetlands with mire-breath and toxic cloud. Gveleshaps Level 18 Adult Blue Gveleshap A full-grown blue gveleshap whose body moves like living current and whose presence can turn open water into a battlefield. Gveleshaps Level 19 Adult Green Gveleshap A full-grown green gveleshap, cunning, venomous, and ruinous to both armor and living tissue. Gveleshaps Level 19 Adult Red Gveleshap A full-grown red gveleshap, one of the most catastrophic of Dia's surviving dragon-bloods. Gveleshaps Level 19 Adult White Gveleshap A full-grown white gveleshap, one of the last great frost-blooded dragons of Dia. Gveleshaps Level 19 Adult Yellow Gveleshap A full-grown yellow gveleshap, master of sand-breath, burial ambush, and desert concealment. Gveleshaps Level 19 Adult Black Gveleshap A full-grown black gveleshap, ancient and cavern-sure, guarded by the harmonics of deep song and armed with crushing thunder. Gveleshaps Level 21 Roadside Kham-Merde A younger kham-merde that has claimed a bad roadside bend as its first tollground. Giants Level 7 Young Khirkho A younger mountain khirkho, already larger than most hunters and just clever enough to turn a torn sapling into a weapon. Giants Level 7 Khirkho A long-nosed mountain giant draped in filthy rags and driven by dim, aggressive instincts. Giants Level 9 Lesser Nabdian A smaller bridge-haunter wrapped in a patched felt cloak, not yet strong enough to claim a major crossing. Giants Level 9 Sapling Bermukha A young Vebert whose bark has not yet thickened into ancient forest armor. Giants Level 10 Kham-Merde A huge green-skinned forest giant that demands gifts from passersby and answers refusal with savage beatings. Giants Level 12 Nabdian A vast bridge-dwelling giant wrapped in a heavy cloak that doubles as both trap and feeding shroud. Giants Level 12 Bermukha One of the ancient Veberts, the tree-giants of the old world. Giants Level 14 Ambar An earth-aligned Vebert of immense strength and ancient agricultural wisdom. Giants Level 15 Dau A grotesque cannibal giant related to the devi but much larger, duller, and crueler. Giants Level 15 Bridge-Eater Nabdian A monstrous nabdian that has haunted the same crossing long enough for the bridge itself to feel like part of its body. Giants Level 16 Tollkeeper Kham-Merde An older kham-merde that has claimed a whole forest road as its private tollground. Giants Level 16 Mejar An ancient white-furred Vebert of ice and winter wind. Giants Level 17 Bush A stone-working Vebert famed in old ages for raising gigantic towers and impossible masonry. Giants Level 18 Two-Headed Dau A rare multi-headed dau whose twin hungers make it crueler, louder, and harder to frighten than its kin. Giants Level 18 Karula A cheerful cloudlike elemental that rides the wind and toys with weather. Elementals Level 4 Bakhura A sickly water-haunting elemental with hooked claws and a drowning touch. Elementals Level 6 Boshura A river-born serpent elemental formed from cold water, venom, and bad current. Elementals Level 6 Ujmajur A lean storm-shadow elemental that moves like a cat made of vapor and night wind. Elementals Level 6 Lesser Air Elemental A loose body of wind, grit, and pressure that has not yet learned the full violence of a storm. Elementals Level 8 Lesser Earth Elemental A young walking knot of stone and soil, smaller than a full earth elemental but already stubborn enough to anchor a skirmish. Elementals Level 8 Lesser Fire Elemental A compact shape of living flame that flares bright, burns fast, and struggles to hold one outline for long. Elementals Level 8 Lesser Water Elemental A half-formed surge of living water, more stream and undertow than true river spirit. Elementals Level 8 Storm Karula A heavy-bellied karula that has gathered too much weather into its drifting body. Elementals Level 8 Ais A high, willful wind-spirit that can tear body and thought loose at the same time. Elementals Level 9 Gvelkudura A rare serpent-tailed elemental steeped in arcane current rather than a single plain element. Elementals Level 10 Plaguepool Bakhura A swollen bakhura formed in water that has been stagnant for too long under hostile magic. Elementals Level 11 Air Elemental A body woven from violent wind, dust, and empty sky. Elementals Level 12 Earth Elemental A walking mass of living stone, older in temperament than most flesh-born creatures and hard to move once it has chosen its ground. Elementals Level 12 Fire Elemental A shape of living flame that burns hotter the longer it stays among the living. Elementals Level 12 Rimebound Ujmajur An Ujmajur bound into Darza's winter court, its vapor-body sharpened by whiteout wind and reliquary frost. Elementals Level 12 Water Elemental A living surge of river and undertow that breaks shape as easily as it forms it. Elementals Level 12 Broliskuda A crystal-grown elemental beast whose body hardens into cutting facets and glittering armor. Elementals Level 14 Darza's Ujmajur A favored Ujmajur of Darza's inner reliquary, crowned with a strip of screaming frost-wind. Elementals Level 16 Elder Gvelkudura An old gvelkudura whose serpent body has become a living conduit for wild arcane current. Elementals Level 16 Greater Air Elemental A tall column of stormwind, pressure, and empty sky shaped into predatory motion. Elementals Level 16 Greater Earth Elemental A towering body of old stone, ore-vein, and buried pressure. Elementals Level 16 Greater Fire Elemental A roaring figure of deep furnace-flame whose heat makes the air shimmer before it moves. Elementals Level 16 Greater Water Elemental A vast surge of living river-force, deep current, and crushing undertow. Elementals Level 16 Mur A vast mist-elemental that rolls through valleys like a thinking fogbank. Elementals Level 16 Darza A regal blizzard elemental crowned in frost and whiteout wind. Elementals Level 18 Atinata A tiny luminous mushroom-being whose playful look hides a talent for sudden blinking bites. Plants Level 2 Freezing Fern A frost-fed fern whose fronds breathe cold mist into the air around it. Plants Level 2 Mistbud A carnivorous blossom that hides behind soft color and low-hanging mist. Plants Level 2 Awakened Shrub An ordinary shrub lifted into crude awareness by magic. Plants Level 3 Masxivura A radiant bloom that gathers sunlight into a focused killing lance. Plants Level 4 Little Nafkhura A young nafkhura, already mobile, woody, and bad-tempered despite its small size. Plants Level 5 Awakened Tree A full tree pushed into motion by magic and grievance. Plants Level 6 Grown Nafkhura A stronger nafkhura with denser bark, longer claws, and the first real burst of thorn-spitting range. Plants Level 6 Miasma Bloom A mature mistbud whose petals leak a heavy, sweet rot-fog before it snaps shut. Plants Level 6 Bindsudara A bewitching petal-spirit that rises from moonlit blossoms and drifting pollen. Plants Level 7 Strangler Vine A predatory vine that exists to wrap, crush, and outlast. Plants Level 7 Sveldzarghva A marsh-rooted plant creature that traps prey with wet roots and punishing jets of water. Plants Level 7 Whispering Willow A willow whose hanging branches murmur warnings, omens, and half-heard lies. Plants Level 7 Adult Nafkhura A full-grown nafkhura, hulking, thorny, and openly aggressive. Plants Level 8 Frostroot Fern A deep-rooted freezing fern that drinks cold from stone and exhales it as clinging white vapor. Plants Level 8 Glimmercap Atinata A brighter, older atinata whose cap flashes between places like a lantern seen through rain. Plants Level 8 Tsnulia A thorn-choked bramble creature heavy with dark fruit and tangled spite. Plants Level 9 Moon-Crowned Bindsudara A moon-crowned bindsudara has ripened beyond the common dream-feeding bloom but not yet into the overwhelming aura of a full-bloom matron. Plants Level 10 Elder Nafkhura An elder nafkhura swollen with old root-strength and territorial rage. Plants Level 11 Great Strangler Vine A great strangler vine has thickened into a patient killing cable of root, muscle, and spite. Plants Level 11 Ancient Whispering Willow An ancient whispering willow has spent too long listening to fear, grief, and half-spoken promises to sound like an ordinary tree anymore. Plants Level 12 Ariva A pale sacred tree-creature whose roots feed on whatever trespasses too near. Plants Level 12 Drowned Sveldzarghva A drowned sveldzarghva has grown below black water until its roots move like grasping hands. Plants Level 12 Full-Bloom Bindsudara A mature bindsudara whose dream-scent has thickened into a full hunting aura. Plants Level 13 Khidziri An ancient guardian tree whose face is half hidden in bark and root. Plants Level 13 Ancient Strangler Vine An ancient strangler vine is less a plant than an old patch of murder with roots. Plants Level 14 Thorn-Crowned Tsnulia A thorn-crowned tsnulia has overgrown into a walking thicket tyrant, fruit-heavy and vicious enough to turn whole clearings into layered kill-zones. Plants Level 15 Primeval Tsnulia A primeval tsnulia is a thicket tyrant old enough to make its own weather of thorns, pollen, and grasping green hunger. Plants Level 17 Bat A common night-flyer that survives on speed, cluttered caves, and nuisance bites. Beasts Level 1 Gabu A small, thick-fleeced horned beast common to Dia's herds and rough hill paths. Beasts Level 1 Hawk A sharp-eyed bird of prey that circles above open ground before diving with sudden violence. Beasts Level 1 Jackal A lean pack hunter that thrives on caution, speed, and opportunism. Beasts Level 1 Rat A quick scavenger found wherever people leave warmth, grain, or refuse behind. Beasts Level 1 Tetra A pale venomous serpent whose near-white scales vanish against stone, ash, or moonlit ground. Beasts Level 1 Vulture A carrion bird that circles the dying and descends the moment weakness shows. Beasts Level 1 Atnabija A swift green serpent of Dia whose strike is so sudden travelers give it space rather than test their luck. Beasts Level 2 Boar A thick-necked wild boar driven by bad temper and unstoppable momentum. Beasts Level 2 Poisonous Snake A small venomous serpent that relies on patience, concealment, and one clean bite. Beasts Level 2 Spider A lurking ambush hunter that prefers webs, corners, and ceilings to open ground. Beasts Level 2 Constrictor Snake A heavy-bodied constrictor that wins by patience rather than venom. Beasts Level 3 Eagle A broad-winged raptor that rules cliffs, high forests, and open sky with patient confidence. Beasts Level 3 Hyena A cruel pack-scavenger that laughs, worries weakened prey, and circles for the safest opening. Beasts Level 3 Scorpion A low, hard-shelled predator armed with claws and a venomous tail. Beasts Level 3 Varkhu A long-billed marsh bird that looks ungainly until it commits to a kill. Beasts Level 3 Wolf A disciplined pack hunter that tests the edge of a formation before committing. Beasts Level 3 Giant Lizard A massive reptile used in some lands as a hardy pack beast and feared elsewhere as an ambush predator. Beasts Level 4 Glowing Beetle A night-beetle whose shell gleams like scattered embers in the underbrush. Beasts Level 4 Young Vartsi A young vartsi, a savage eastern canid-beast sometimes broken as a mount by reckless handlers. Beasts Level 4 Brown Bear A heavy forest bear with the temper and mass to end a fight quickly once roused. Beasts Level 5 Crocodile An ancient ambush predator that waits with only eyes and snout above the waterline. Beasts Level 5 Direwolf A dire wolf grown to monstrous size and killing power. Beasts Level 5 Grown Vartsi A grown vartsi with stronger limbs, thicker hide, and fouler venom than the young. Beasts Level 5 Otkholi A massive four-horned mountain beast that meets threats head-on. Beasts Level 6 Redtail Constrictor A large constrictor marked by its distinctive red tail. Beasts Level 6 Great Eagle A huge cliff eagle with old hunting patience and talons strong enough to tear through armor straps. Beasts Level 7 Web Matron An old brood-spider swollen with silk, venom, and patient malice. Beasts Level 7 Adult Vartsi A full-grown vartsi, venom-bright and vicious enough to paralyze prey with a single committed bite. Beasts Level 8 Iron-Tusk Boar A brutal boar whose tusks and skull feel almost forged. Beasts Level 8 Cave Bear An old bear grown huge in cold caves and root-dark dens. Beasts Level 9 Great Crocodile An old river tyrant swollen with age, scar tissue, and patient malice. Beasts Level 9 Alpha Wolf A scarred pack-alpha that has survived long enough to turn ordinary wolf cunning into battlefield discipline. Beasts Level 10 Grown Dikha A mature dikha whose stone-heavy body and stamping charge can rattle the ground under nearby foes. Beasts Level 10 Young Dikha A young dikha, one of Dia's common wild herd beasts, already carrying the heavy frame and ground-shaking charge of the adults. Beasts Level 10 Direwolf Alpha A direwolf alpha is the kind of war-bred pack tyrant that ordinary wolves clear space for without being told. Beasts Level 11 Adult Dikha A full-grown dikha, broad-backed and earthbound, with enough weight in its charge to shudder the ground and scatter lesser beasts. Beasts Level 12 Mgelgesla A wolf-serpent horror that combines the hunger of a pack killer with the venom and stare of a snake. Beasts Level 12 Apex Vartsi An apex vartsi is the nightmare version handlers warn about: full-grown, venom-heavy, and smart enough to break formation before it closes. Beasts Level 13 Apex Crocodile A shoreline monarch so old that whole crossings are planned around avoiding its water. Beasts Level 14 Earthshaker Dikha An earthshaker dikha is the kind of old herd-titan that seems to drag the ground into the fight with it. Beasts Level 16 Eclipse Mgelgesla An elder mgelgesla whose wolf-hunger and serpent malice have ripened into something almost ritual. Beasts Level 16 Samoel An evening-haunting spirit that drifts near homes and listens for the sound of children. Dreamplaners Level 4 Shavrukha A northland nightmare-spirit used to frighten children into sleep. Dreamplaners Level 4 Achrdil A drifting specter of stolen vitality, weak in full daylight but dangerous to anyone caught alone in the dark. Dreamplaners Level 8 Cradle Shavrukha A shavrukha grown bold enough to haunt cradles, sickbeds, and half-remembered childhood rooms. Dreamplaners Level 8 Gothana A dawn-born spirit that appears near the sick and the vulnerable. Dreamplaners Level 8 Landi A hateful lesser shadow that seeps through cracks, corners, and weak light. Dreamplaners Level 8 Elda A cold, silent terror that arrives all at once, often with no warning beyond the feeling of being watched. Dreamplaners Level 9 Majlajuna A black sleep-paralysis spirit that slips through the smallest openings, climbs onto the chest, and turns waking into helpless terror. Dreamplaners Level 9 Naor A hateful mimic-spirit forged against a single target, built to wear their face and break their mind from within. Dreamplaners Level 9 Sickhouse Samoel A samoel that has lingered too long around one fevered household, learning every draft, loose shutter, and frightened breath. Dreamplaners Level 9 Zham A plague-bearing spirit that attacks in groups and leaves sickness lodged in the body like an invisible dart. Dreamplaners Level 9 Nabind A tall shadow-walker that works through darkness, misdirection, and false doubles. Dreamplaners Level 11 Okroverdz A dream-born golden ram that appears near water and leaves behind fleece treasured in ritual craft. Dreamplaners Level 11 Uzhmur A mood-poisoning spirit whose presence alone can make a room feel hopeless, nauseating, and wrong. Dreamplaners Level 11 Dread Nabind A dread nabind is an elder liar of the dark, practiced enough at battlefield misdirection that even experienced hunters struggle to tell where the real threat began. Dreamplaners Level 12 Adgilis Deda A village's guardian mother-spirit, sustained by belief and tied to the health of land, harvest, and household peace. Dreamplaners Level 13 Ger A benevolent dream-spirit called on to calm madness, possession, and panic. Dreamplaners Level 13 Gerula A predatory sleep-spirit whose touch pulls the living into sudden, helpless slumber. Dreamplaners Level 13 Mkhumil A red-eyed night sentinel that glides through darkness and walls with equal ease. Dreamplaners Level 14 Mochveneba A full ghost, more willful and more invasive than lesser haunting shades. Dreamplaners Level 14 Plague Zham A stronger zham swollen with sickness gathered from too many bodies. Dreamplaners Level 14 Bogholo A cruel sack-bearing spirit in rags, infamous for stealing children and dragging prey away into darkness. Dreamplaners Level 15 True Naor A naor that has lived inside its chosen victim's image long enough to become almost convincing. Dreamplaners Level 15 Deep Uzhmur A deep uzhmur is despair after it has settled into the foundations of a place. Dreamplaners Level 16 Elder Mochveneba An elder mochveneba is a ghost that has survived enough bindings, hauntings, and failed exorcisms to turn persistence into mastery. Dreamplaners Level 16 Golden Okroverdz A radiant okroverdz whose fleece shines like a remembered sunrise on water. Dreamplaners Level 16 Shavi Avsul A major murderous shade that feeds by cutting maximum life away and surrounding itself with lesser dead. Dreamplaners Level 17 Bajajghana A squat, densely built aberration that can fold itself into a living projectile. Hemocrafted Level 4 Jojo A small, broad little raider covered in callused knots and bad temper. Hemocrafted Level 4 Tofana A tiny, hairless hemocrafted predator that nests in wet burrows and listens for the one sound it cannot tolerate: whistling. Hemocrafted Level 4 Alghul A corpse-hungry hemocrafted scavenger with a dead-eyed stare and a body that moves in ugly, sudden snaps. Hemocrafted Level 5 Miskha Swarm A cloud of blood-drinking insects cultivated for hemocraft and battlefield scavenging. Hemocrafted Level 5 Eshma A tall, gaunt hunter that copies the motions of whoever it has chosen to stalk. Hemocrafted Level 7 Gonj A hunchbacked grotesque whose body seems built wrong in every place at once. Hemocrafted Level 7 Bloodcloud Miskha Swarm A mature miskha swarm so thick with stolen blood that it hangs like a dark red weatherfront. Hemocrafted Level 8 Whistle-Mad Tofana A larger tofana driven past fear by repeated whistling and shoreline hunger. Hemocrafted Level 8 Boulder Bajajghana A heavier bajajghana whose dense frame has hardened into a living siege-stone. Hemocrafted Level 9 Ravenous Alghul A ravenous alghul is a corpse-feeder that has survived long enough to turn scavenging into a specialty of deliberate predation. Hemocrafted Level 10 Sakhion A shadow-bodied infiltrator that wears other people's shapes for conversation, seduction, and sabotage. Hemocrafted Level 10 Flesh Golem A stitched brute of muscle, scar, and command-magic, built to keep moving after any sane body would stop. Hemocrafted Level 11 Kakaf A bone-noisy stalker whose movement is always heard before it is properly seen. Hemocrafted Level 11 Maimakh A bent, humanlike lure-creature with a jaw that opens too wide and eyes that never seem to agree on what they are seeing. Hemocrafted Level 11 Mtkavela A palm-high, self-important intruder that treats hospitality like a sacred obligation and punishment like a personal art. Hemocrafted Level 11 Crooked Gonj A gonj twisted so badly that looking at it makes the mind try to correct what the body refuses to be. Hemocrafted Level 12 Khazmuz A long-fingered plague-bearer whose skin is mapped in sores, crusts, and old rot. Hemocrafted Level 12 Pirnas A smooth-faced hemocrafted manipulator with no visible mouth or eyes, communicating only through pressure in the mind. Hemocrafted Level 12 Gandrekil An anatomical blasphemy whose limbs bend the wrong way and keep changing anyway. Hemocrafted Level 13 Matron Mtkavela A matron mtkavela has outgrown petty table-spite into something closer to a household tyrant in miniature. Hemocrafted Level 13 Mirror Eshma An eshma that has learned to copy more than motion, echoing posture, hesitation, and the rhythm of fear. Hemocrafted Level 13 Urtskul A drought-bodied predator with cracked skin like dead soil and a hatred of wasted moisture. Hemocrafted Level 13 Skinwearing Sakhion A sakhion that has worn so many borrowed faces that its own shape has become an afterthought. Hemocrafted Level 15 Prime Flesh Golem A prime flesh golem is a rarer, more complete stitched brute whose grafts have settled into something dangerously stable. Hemocrafted Level 16 Rotlord Khazmuz A khazmuz whose sickness has learned to rule the body instead of merely inhabiting it. Hemocrafted Level 16 Great Pirnas A great pirnas projects a stronger, colder psychic pressure than the common form, not because it has changed species but because it has grown more practiced at reducing certainty to noise. Hemocrafted Level 17 Ambokvar A small guardian spirit of dead infants, remembered in funeral tradition as a tender escort through the earliest dangers of the afterlife. Undead Level 4 Guniya A benevolent protector-spirit, usually imagined as feminine, that keeps watch over newborns and small children. Undead Level 4 Small Matsil A lesser matsil, dragged out of the spirit realm and given a weightless body by grave-working sorcery. Undead Level 4 Agaga A lost dead soul that failed to reach the spirit realm and has been left wandering between states. Undead Level 5 Moubne A skull prepared by necromancy to imprison and compel a spirit into truth. Undead Level 5 Untkhor A rotting corpse whose soul was cursed into remaining inside its own decaying body. Undead Level 5 Binath An ancestor-spirit settled into the hearth to guard a family's home. Undead Level 6 Medium Matsil A more stable matsil formed from a soul dragged upward and fixed inside an abesi body. Undead Level 6 Mezir A house-guardian ancestor spirit lodged inside a small animal body such as a mouse, lizard, snake, or frog. Undead Level 6 Ronina The ghost of a dead mother who lost her child and now wanders carrying stolen infants she refuses to harm. Undead Level 6 Large Matsil A powerful matsil given a broader, tougher abesi form to serve as a heavy enforcer. Undead Level 8 Grave-Rotted Untkhor An untkhor whose cursed body has gone far past ordinary decay without being allowed to fall apart. Undead Level 9 Wretched Agaga An agaga that has wandered too long between the mortal road and the spirit realm, wearing its confusion down into malice. Undead Level 9 Krul The soul of someone cursed in life so badly that death never opened the path onward. Undead Level 10 Mgebr One of the chosen dead who serve Isuli by guiding fresh souls from the mortal world into the spirit realm. Undead Level 10 Mozare A lost soul that lingered too long, broke under grief, or could not let go of one unfinished thing. Undead Level 10 Mummy A preserved corpse animated by curse, dust, and funerary hate. Undead Level 10 Wailing Mozare A wailing mozare is a grief-wrecked spirit that has learned to weaponize its own mourning instead of simply drowning in it. Undead Level 11 Griefbound Ronina A ronina whose grief has hardened around the stolen child she carries until compassion and violence can no longer be separated. Undead Level 12 Namzeur A corpse-bound soul cursed so completely that it can belong neither to daylight nor to the spirit realm. Undead Level 12 Sazara A large undead hound built from two broken wills: a beast-soul for speed and a thinking soul for cunning. Undead Level 12 Grand Matsil A grand matsil is an unusually stable soul-hunter given a heavier, longer-lasting abesi shell than common necromancers can usually maintain. Undead Level 13 Mekvamle A rare and dangerous matsili whose body is built from smoke, ash, and the remains of something once burned. Undead Level 13 Umral A large swarm of spectral insects sharing one divided mind. Undead Level 13 Oathbound Krul A krul held together by a vow that death failed to dissolve. Undead Level 15 Dread Sazara A grave-hound sazara whose beast-soul and thinking soul have learned to hunt as one cruel mind. Undead Level 16 Grave Umral A grave umral is a denser and older soul-swarm, one that has fed long enough on deathwork and ruin to move like a single bad intention wearing a thousand spectral bodies. Undead Level 17 Mummy Lord A sovereign corpse sustained by funerary power, royal will, and blasphemous preservation. Undead Level 18 Kursha Pup A rare fledgling kursha hatched from one of Orb's golden eggs. Divine Level 4 Natsiliani Wolf A wolf marked by a luminous divine sign in its coat. Divine Level 6 Young Kursha A growing winged hound already capable of outrunning riders and breaking fogbanks with its bark. Divine Level 6 Arnal A beautiful and exceedingly rare healing hound whose tongue is said to close even mortal wounds when it chooses to help. Divine Level 10 Buma A sacred owl of golden-brown plumage that appears only when it wishes to be seen. Divine Level 10 Natsiliani Bear A divine-marked bear whose white sign glows through its coat like banked moonfire. Divine Level 10 Natsiliani Lion A divine lion whose white-lit mark announces both nobility and danger. Divine Level 10 Yasaul A white divine hound of Jvartha, bred for scouting, carrying messages, and binding agreements. Divine Level 10 Adult Kursha A fully grown winged hound of sacred lineage, swift enough to cross battlefields in heartbeats and loud enough to shake mist apart. Divine Level 11 Anatur A large sacred jackal-like guardian whose coat glitters under the moon and whose loyalty is famed among the Turak order. Divine Level 11 Natsiliani Tiger A marked tiger built around explosive leaps and sacred momentum. Divine Level 11 Moonmarked Natsiliani Wolf A natsiliani wolf whose white sign has deepened into a moon-bright omen across its shoulders. Divine Level 12 Celestial Rash The rarest rash, a winged divine steed able to cross skyroads and answer its rider with fire. Divine Level 13 Earth Rash An earthbound divine steed famed for impossible speed, sharp judgement, and unwavering loyalty once truly won. Divine Level 13 Sea Rash A wild divine sea-horse that can race underwater or stride across the sea's surface without sinking. Divine Level 13 Tsisan A radiant sky-dweller from the upper realm, intelligent, multilingual, and accustomed to divine service. Divine Level 13 Great Natsiliani Bear A huge natsiliani bear whose divine sign glows through scarred fur like moonfire under stormcloud. Divine Level 14 Elder Yasaul An ancient yasaul whose judgement has sharpened into sacred authority. Divine Level 15 Sun-Crowned Buma A buma whose brow shines like a small hidden sunrise. Divine Level 15 Stormwing Kursha A fully exalted kursha whose wings carry thunderheads in miniature. Divine Level 16 High Tsisan A high tsisan is a senior servant of the upper realm, carrying revelation like a blade and mercy like a verdict. Divine Level 17 Paskunj A mighty sacred bird of immense intelligence, famed for opposing dragons, speaking with the dead, and gifting healing feathers only to those it truly favors. Divine Level 19 Mamber, Lord of Wolves A divine wolf-lord who roams Dia's forests as both god and hunter. Divine Level 20 Chagvi A tiny winged anthropomorphic household spirit common in western Dia. Animus Level 4 Ekalkurdgeli A rabbit-like animus whose body is covered in sharp spines instead of fur. Animus Level 5 Akrokha A golden rooster-like bird whose cry tears sleep and stupor apart. Animus Level 6 Galobela A rare songbird whose voice can coax ruined gardens and exhausted fields back toward bloom. Animus Level 7 Mkrtalkertsla A translucent river fish whose shifting scales catch light in tale-like patterns. Animus Level 7 Mochurchule Farvana A palm-sized glowing moth said to be woven from the threads of dreams. Animus Level 7 Amini A tiny spirit-bird created by ancient mages and now counted among the rarest gentle animus. Animus Level 8 Trickster Chagvi An older household chagvi that has learned to turn mischief into minor prophecy. Animus Level 8 Brambleback Ekalkurdgeli A larger ekalkurdgeli whose spines have hardened into a bristling hedge of living thorns. Animus Level 9 Muguzi A small tree-bodied animus crowned and veined with living fire that never harms its own wood. Animus Level 9 Skhivbumbula Kori A radiant hawk whose feathers blaze with sun-bright light and whose presence evokes rule, strength, and omen. Animus Level 9 Dawn-Crest Akrokha A mature akrokha whose gold crest shines like sunrise on polished metal. Animus Level 10 Nakho A short-lived little borer that feeds on the magic stored in trees and living plants. Animus Level 10 Suria A tiny flying animus that guides the souls of animals and plants and serves powers older than mortal paths. Animus Level 11 Suskhbetsva Mgeli A proud solitary mountain predator cloaked in icy blue fur and followed by killing cold. Animus Level 11 Anikhari A lake-dwelling bull-like animus with perpetually wet black fur and a patient ancient stillness. Animus Level 12 Deepglimmer Mkrtalkertsla A larger mkrtalkertsla from cold deep water, its translucent scales flashing with memories older than the riverbank. Animus Level 12 Elder Galobela A long-lived galobela whose song carries the memory of orchards, seedbeds, and restored fields. Animus Level 12 Mgelnatsara A wolf-shaped animus whose ash-gray coat burns without being consumed. Animus Level 12 Dreamwing Farvana A rare mochurchule farvana whose wings seem too wide for its small body, as if they unfold through dream instead of air. Animus Level 13 Ghrubelmavali A colossal harmless sky-swimmer, more often mistaken for weather than beast until it passes overhead. Animus Level 14 Skyfather Ghrubelmavali An ancient ghrubelmavali vast enough to be mistaken for a migrating weather front. Animus Level 18 Bandit A common outlaw who survives by ambushing travelers and exploiting weakness. Humanoids Level 1 Forest Bandit A petty outlaw who knows brush cover, blind turns, and cheap openings better than any fair fight. Humanoids Level 1 Guard A common watchman found at gates, monasteries, streets, and estates. Humanoids Level 1 Tribal Warrior A straightforward clan fighter armed with simple weapons and a strong instinct for group combat. Humanoids Level 2 Cheche A hunchbacked, ape-like humanoid of the deep woods. Humanoids Level 3 Thicket Intimidator A heavier enforcer used to dominate trails, camps, and thicket routes through fear alone. Humanoids Level 3 Angry Hunter A hunter who has turned frustration or grief into open violence. Humanoids Level 4 Decoy Cell Enforcer A planted muscle used to protect a covert cell or hold attention while others slip away. Humanoids Level 4 Frightened Zealot A panic-driven fanatic whose faith has curdled into desperate violence. Humanoids Level 4 Road Thug A roadside brute who lives by extortion, ambush, and numbers. Humanoids Level 4 Route-Runner Scout A fast-moving courier and lookout trained to read paths, rooftops, and escape lines at a glance. Humanoids Level 4 Scout A light-footed pathfinder who lives by sightlines, trails, and distance. Humanoids Level 4 Thug A rough street fighter who relies on muscle, numbers, and intimidation rather than finesse. Humanoids Level 4 Bandit Captain A hardened raider chief who keeps lesser criminals organized through nerve, violence, and timing. Humanoids Level 5 Spy A practiced infiltrator who survives through charm, lies, and careful timing. Humanoids Level 5 Acolyte A junior devotee trained in simple rites, blessings, and battlefield care. Humanoids Level 6 Berserker A savage warrior who turns rage into momentum, abandoning caution for killing power. Humanoids Level 6 Cultist A low-ranking servant of dark vows and hidden devotions. Humanoids Level 6 Junior Turaq A younger member of the Turaqi people, able to assume a jackal-woman hunting form. Humanoids Level 6 Sorcerer A wandering primal caster who bends roots, wind, and storm through instinct rather than scholarship. Humanoids Level 6 Cult Fanatic A charismatic sect leader who mixes dark conviction with controlling miracles. Humanoids Level 7 Handler A field controller who keeps rough operatives moving in the same direction. Humanoids Level 7 Knight A heavily armored warrior of rank whose presence can steady nearby allies. Humanoids Level 7 Roofline Bowman A rooftop marksman who treats alleys and slanted tiles as a hunting ground. Humanoids Level 7 Veteran A battle-tested soldier who has outlived greener fighters and learned how to stay effective under pressure. Humanoids Level 7 Watch Captain A seasoned officer trusted to hold gates and steady lesser guards under pressure. Humanoids Level 7 Cheche Alpha A larger, scarred cheche that has survived enough deep-wood violence to cow lesser members of its troop. Humanoids Level 8 Silencing Knifehand An assassin-minded skirmisher trained to end alarms before they spread. Humanoids Level 8 Bandit Warlord A notorious outlaw chief who has survived long enough to turn raiders into a real warband. Humanoids Level 10 Black Devi Tunnel Guard A disciplined black devi defender stationed in deep mine roads and lift approaches. Humanoids Level 10 Priest An ordained servant of the sacred who balances healing, warding, and divine punishment. Humanoids Level 10 War Sorcerer A battle-bred sorcerer who has honed wild magic into ruthless fieldcraft. Humanoids Level 10 Wolfknee A warrior of Mamberi tradition marked by the power to become a wolf-man in battle. Humanoids Level 10 Kudian A blood-working spellfighter who fuels magic with pain and binds power into a lash. Humanoids Level 11 Nightblade Spy A senior infiltrator trusted with the dirtiest removals. Humanoids Level 11 Red Devi Raider A common red devi warrior built for direct violence, raiding, and hunting. Humanoids Level 11 Veteran Sergeant A hard-used field leader promoted by survival rather than ceremony. Humanoids Level 11 Elder Turaq An experienced turaqi hunter and pack leader whose jackal-woman form combines speed with authority. Humanoids Level 12 Gladiator A hardened arena champion trained to entertain by overwhelming opponents in plain sight. Humanoids Level 12 Gurnaj A foul-smelling, long-armed humanoid predator with human eyes and a cleaver-like bone growth from its chest. Humanoids Level 12 High Priest A senior spiritual authority whose rites can restore the faithful and condemn the profane in the same breath. Humanoids Level 12 Minotaur A towering bull-headed humanoid with a perfect memory for paths and a talent for explosive charges. Humanoids Level 12 Banner Knight A battle-standard bearer trusted to rally a line even as it buckles. Humanoids Level 13 Red Devi Hunt Captain A seasoned red devi hunter who leads from the front and keeps pressure on fleeing prey. Humanoids Level 13 White Devi Sun Nomad A wandering white devi who survives by endurance, judgment, and long familiarity with mountain light. Humanoids Level 13 Black Devi Echo-Smith A master of black devi work-song magic who shapes battle through rhythm, impact, and layered resonance. Humanoids Level 14 Black Devi Tunnel Warden A veteran tunnel defender entrusted with the hardest approaches and the last stand before the deep works. Humanoids Level 14 Fanglord Wolfknee A pack-dominant wolfknee whose battle-shape has been tempered by many successful hunts. Humanoids Level 14 Red Devi Caravan Matron A formidable red devi matron accustomed to keeping trade bands, kin, and hired muscle in line. Humanoids Level 14 Red Devi War-Leader A feared red devi commander who drives raids through sheer presence and personal violence. Humanoids Level 14 Bloodmaster Kudian A feared hemocraft duelist who has learned to shape suffering into precise battlefield control. Humanoids Level 15 Mage A learned combat spellcaster whose training favors practical destruction and defense. Humanoids Level 15 Assassin An elite killer built around surprise, poison, and precise execution. Humanoids Level 16 Gurnaj Ravager An old gurnaj whose chest-blade has grown into a jagged killing shelf of bone. Humanoids Level 16 Knight-Captain A noble battlefield officer whose authority has been proven under steel rather than inherited in comfort. Humanoids Level 16 Minotaur Champion A seasoned minotaur bruiser that has learned to make its maze-born instincts serve battle discipline. Humanoids Level 16 White Devi Dawn-Sworn A white devi warrior who has bound themselves to an oath of first light, discipline, and judgment. Humanoids Level 16 White Devi Gravebloom Keeper A white devi guardian tied to the sacred aftermath of its people's dead. Humanoids Level 16 Blackhand Assassin A feared killer of the Black Hand, trained to hunt spellcasters as readily as any other target. Humanoids Level 17 Hierophant A revered master of public rite and battlefield doctrine. Humanoids Level 17 Black Devi Liftwarden An elite black devi overseer trusted with deep shafts, counterweights, and the defenses around them. Humanoids Level 18 Moonfang Wolfknee An elder wolfknee whose battle-shape has become almost ceremonial in its ferocity. Humanoids Level 18 Twin-Headed Devi Champion A rare devi born with two heads, carrying the race's old twin-mark in a far more dangerous form. Humanoids Level 18 White Devi Dawn Elder An elder of the dwindling white devi who carries immense patience, authority, and sun-hardened resilience. Humanoids Level 20 Archmage A master of high arcana who enters battle layered in preparation and protected by superior understanding. Humanoids Level 21