Fantasy RPG
Forge the myth. Read the runes.
Choose an archetype, bend volatile spell trees, gather strange gear, and survive a world where every bargain, monster, and dungeon can rewrite the run.
What You Play
A run built from pressure, bargains, and spellcraft
Warbound force, Shadehand advantage, Heartsong resonance, or Veilweaver control.
Specialize the run Twelve classes turn fantasy into mechanics.Each path has a root spell, two subclass lanes, and its own combat rhythm.
Read the board 88 spells tie choices to gems and skulls.Costs, cooldowns, status effects, and turn rules create build-defining decisions.
Enter danger 378 monsters wait beyond the gate.Learn creature types, threats, and rewards before the road becomes hungry.
In Game
Screens from the road, forge, and spellbook
A larger look at the actual game screens: combat pressure, build planning, crafting, dialogue, and enemy records.
Four Ways To Begin
Pick the first answer your myth gives to danger
Martial pressure built around tempo, precision, and punishment.
Open archetype ->
Opportunistic pressure through debuffs, theft, powder, blood, and dirty openings.
Open archetype ->
Emotion and resonance magic that turns damage, recovery, and support into momentum.
Open archetype ->
Layered magic built around distortion, control, draining, and influence.
Open archetype ->Class Paths
Turn a broad fantasy into a sharp combat plan
Classes are where Mythmaker becomes practical: root spells, resources, subclass lanes, and the decisions that turn a run from improvised survival into a deliberate build.
Browse classesPlayer Reference
Open the codex before the gate
Player identities, roles, strengths, and unlock paths.
12 entries ClassesClass kits, signature abilities, and progression hooks.
88 entries SpellsCosts, tags, targeting, effects, upgrades, and synergies.
839 entries ItemsEquipment, consumables, talismans, drops, and rarity.
727 entries RecipesCrafting recipes, stations, ingredients, outputs, and unlock costs.
378 entries MonstersTraits, abilities, weaknesses, habitats, and rewards.
27 entries Status EffectsBuffs, debuffs, conditions, durations, and counterplay.
6 entries CitiesCities, towns, districts, services, and linked public NPCs.
16 entries Encounter AreasExplorable wilds, roads, ruins, enemy tables, and gatherable resources.
12 entries DungeonsDungeon layouts, recommended levels, bosses, blessings, and reward structure.
18 entries NPCsPublic character profiles, roles, portraits, and where to meet them.
14 entries RacesPeople, cultures, origins, homelands, and flavorful world lore.