Items

A practical reference for gear, consumables, crafting materials, gemstones, runes, and the values that make each item matter in play.

839 items 423 equipment 95 consumables 727 recipes

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839 items
Patchhide Belt A practical belt with stitched loops and pouches for travel gear. Common Armor 72 Patchhide Boots Worn but sturdy travel boots lined for comfort and quick footing. Common Armor 80 Patchhide Gloves Tough hide gloves for grip, handling, and light protection. Common Armor 80 Patchhide Hood A stitched hide hood reinforced with light padding. Common Armor 80 Patchhide Jerkin A layered leather jerkin built for travel, scrapes, and bad weather. Common Armor 1 Patchhide Legwraps Reinforced leather legwraps that favor movement over heavy protection. Common Armor 88 Patchhide Shoulder Guards Thick stitched shoulder-guards that spread impact better than bare hide. Common Armor 80 Brickscale Catfish A heavy canal catfish with dull red scales like old Avianta brick. Common Fishing 22 Canal Minnow A small Low Quay canal fish. Common Fishing 8 Dock Crayfish Cluster A fistful of canal crayfish pulled from under the Low Quay pilings. Common Fishing 18 Mudback Perch A sturdy floodplain perch with a muddy ridge along its back. Common Fishing 14 Mudjaw Eel A dark, twisting eel prized by Low Quay cooks and people who ask fewer questions. Common Fishing 30 Waterlogged Salvage A damp bundle of hooks, cord, splinters, and cheap metal dragged up from the canal. Common Fishing 10 Common Onyx Ring A dark onyx ring favored by duelists who prize armor-breaking pressure and clean finishing lines. Common Jewelry 80 Common Ruby Ring A ruby ring cut to reward forceful strikes that bite through armor. Common Jewelry 80 Common Vitality Necklace A stout necklace worn to harden the body and steady the wearer under pressure. Common Jewelry 1 20 Battle Spoils Useful spoils salvaged from armed foes and battlefield craft. Common Materials 8 Beast Remnant A useful creature remnant suitable for physical craft. Common Materials 8 Binding Ink ink bought for scroll crafting. Common Materials 8 Faceted Gem A cut gemstone with stable planes ready for mounting, inscription, or attunement. Common Materials 20 Forge Fuel Prepared fuel stock used to drive hotter and steadier forging work. Common Materials 8 Fur Lining Warm inner lining prepared for comfort, insulation, and travel wear. Common Materials 9 Hardwood Dense timber used for shields, hafts, handles, and strong frames. Common Materials 8 Herb Bundle A tied bundle of useful medicinal and alchemical herbs. Common Materials 8 Ingot A forged stock bar ready to be shaped into fittings or arms. Common Materials 10 Iron Ore A chunk of iron-bearing stone ready for smelting. Common Materials 8 Leather Treated hide made into usable leather. Common Materials 10 Leather Straps Cut leather bindings used in a wide range of crafted gear. Common Materials 8 Living Growth Living growth harvested from awakened plant matter. Common Materials 8 Metal Fittings Small forged braces, rivets, buckles, and connectors. Common Materials 8 Metal Wire Drawn metal wire for fastening, binding, or delicate reinforcement. Common Materials 8 Necklace Chain A linked chain and thread core prepared for pendant work and necklace setting. Common Materials 24 Petal Paste Crushed floral reagent ground into a potent alchemical paste. Common Materials 8 Potion Bottle container bought for potion crafting. Common Materials 6 Raw Resin Gathered tree resin in a less refined, more natural form. Common Materials 8 Reinforced Plate A worked armor plate stock prepared for structured gear and housings. Common Materials 10 Resin Sealant A treated resin blend used in coatings, bonding, and preservation. Common Materials 8 Ring Setting A fine jeweler's mounting prepared to hold a faceted stone in ring form. Common Materials 24 Shield Boss A formed shield center prepared for reinforcement and assembly. Common Materials 10 Simple Aether A simple magical carrier prepared for basic alchemical craft. Common Materials 10 Soft Leather Flexible leather suited to light gear and careful stitching. Common Materials 10 Stitched Padding Quilted layers that soften impact and reinforce fitted gear. Common Materials 8 Textile Fiber A bundle of salvageable fiber, thread, and cloth scraps suitable for weaving and bindings. Common Materials 8 Thick Leather Dense leather stock used where extra weight and structure matter. Common Materials 12 Tincture Base A prepared liquid base for brewing potions and elixirs. Common Materials 8 Uncut Gem A rough gemstone awaiting cutting, mounting, or refinement. Common Materials 10 Venom A prepared venom concentrate used for basic brews and controlled venom work. Common Materials 8 Weapon Blank A shaped weapon core awaiting final edge, haft, or mechanism work. Common Materials 12 Woven Cloth Tightly woven fabric used throughout tailoring, wraps, and bindings. Common Materials 8 Bronze Coin Basic coin, lowest value. Common Misc 8 Dungeon Mark A stamped token awarded for surviving dungeon forays and claimed by crafters for rare techniques. Common Misc 8 Gold Coin Common trade currency. Common Misc 1 Silver Coin Lesser coin, still valuable. Common Misc 1 Basic Bloodbrew A crimson concoction that lights a fire in your veins. Common Potions 1 Basic Draught of Grace A blessed restorative brew. Common Potions 1 Basic Elixir of Precision A clear draught that steadies the eye and hand. Common Potions 1 Basic Executioner's Tonic A ruthless tonic that sharpens the killing stroke. Common Potions 1 Basic Gemweaver's Elixir Infused with crystal dust, this potion accelerates magical flow. Common Potions 1 Basic Health Potion Restores 60 health. Common Potions 50 Basic Ironhide Elixir Hardens the body like forged plate. Common Potions 1 Basic Mana Potion Restores 5 gems of each type when used in combat. Common Potions 50 Basic Ward Brew Forms a protective ward around the drinker. Common Potions 1 Basic Windsprint Brew A light, sharp draught that quickens every step. Common Potions 1 Keza's Household Cloth A worn strip of household cloth taken from Keza Reed’s doorway. Common Quest 8 Marked Runner Peg A road-worn wooden peg used to mark route gear and hitch loads. Common Quest 8 Watchfire Ash Fine dark ash gathered from Moonrest’s watchfire. Common Quest 8 Basic Scroll of Cracking Armor Runes that splinter armor and protection. Common Scrolls 1 Basic Scroll of Entangling Limbs Binding sigils that slow body and step. Common Scrolls 1 Basic Scroll of Hemorrhage A cruel rite that opens unseen wounds. Common Scrolls 1 Basic Scroll of Misdirection A deceptive hex that clouds aim and judgment. Common Scrolls 1 Basic Scroll of Piercing Seals A wardbreaking formula that blunts hostile force. Common Scrolls 1 Basic Scroll of Sapping A weakening curse that drains martial strength. Common Scrolls 1 Basic Scroll of Withering Wealth A wasting curse that drains magical reserves. Common Scrolls 1 Camp Blade A simple forged blade meant for rough work, road defense, and daily use. Common Weapons 1 Hearth Axe A compact frontier axe that bites harder than a blade of equal make. Common Weapons 1 Woodbound Shield A hardwood shield reinforced with iron at the center and bound for field use. Common Weapons 80 Bronze Dungeon Key A stamped brass key used to open sealed boss caches in low-tier dungeons. Common Misc 6 Rustfin Pike An aggressive pike with rust-colored fins and a talent for ruining cheap tackle. Uncommon Fishing 42 Silverglass Carp A bright-scaled carp whose sides catch pale light like wet glass. Uncommon Fishing 55 Undertow Lanternfish A rare canal catch whose dull glow makes Low Quay fishers lower their voices. Uncommon Fishing 95 Fine Gemstone of Calmness When enemy deals damage to you, 5% chance to reduce enemy Crit Chance by 5% and Crit Damage by 15% for 3 turns. Uncommon Gemstones 7 Fine Gemstone of Cleanse When you make a move, 4% chance to remove 1 negative effect from yourself. Uncommon Gemstones 7 Fine Gemstone of Clumsiness When enemy makes a move, 4% chance to reduce enemy Agility by 4 for 3 turns. Uncommon Gemstones 7 Fine Gemstone of Death When you deal damage, 5% chance to increase that damage by 15%. Uncommon Gemstones 7 Fine Gemstone of Dexterity When you make a move, 4% chance to gain +4 Agility for 3 turns. Uncommon Gemstones 7 Fine Gemstone of Enfeeblement When enemy deals damage to you, 5% chance to reduce enemy Penetration by 4 for 3 turns. Uncommon Gemstones 7 Fine Gemstone of Fortification When you make a move, 4% chance to gain +4 Defense for 3 turns. Uncommon Gemstones 7 Fine Gemstone of Ineptitude When enemy makes a move, 4% chance to reduce enemy Accuracy by 4 for 3 turns. Uncommon Gemstones 7 Fine Gemstone of Life When you heal, 5% chance to increase that heal by 15%. Uncommon Gemstones 7 Fine Gemstone of Piercing When you deal damage, 5% chance to gain +4 Penetration for 3 turns. Uncommon Gemstones 7 Fine Gemstone of Poaching When you make a move, 4% chance to steal up to 3 gems of each type from the enemy pool. Uncommon Gemstones 7 Fine Gemstone of Precision When you make a move, 4% chance to gain +4 Accuracy for 3 turns. Uncommon Gemstones 7 Fine Gemstone of Slow When enemy makes a move, 4% chance to reduce enemy Initiative by 2 for 3 turns. Uncommon Gemstones 7 Fine Gemstone of Speed When you make a move, 4% chance to gain +2 Initiative for 3 turns. Uncommon Gemstones 7 Fine Gemstone of Strength When you make a move, 4% chance to gain +4 Attack for 3 turns. Uncommon Gemstones 7 Fine Gemstone of Vulnerability When enemy makes a move, 4% chance to reduce enemy Defense by 4 for 3 turns. Uncommon Gemstones 7 Fine Gemstone of Weakness When enemy makes a move, 4% chance to reduce enemy Attack by 4 for 3 turns. Uncommon Gemstones 7 Fine Gemstone of Wrath When you deal damage, 5% chance to gain +5% Crit Chance and +15% Crit Damage for 3 turns. Uncommon Gemstones 7 Fine Aether A fine magical carrier prepared for uncommon alchemical craft. Uncommon Materials 24 Fine Animus Trace Fine-grade a shimmering trace left behind by animus spirits. Uncommon Materials 24 Fine Battle Spoils Fine-grade useful spoils salvaged from armed foes and battlefield craft. Uncommon Materials 24 Fine Beast Remnant Fine-grade a useful creature remnant suitable for physical craft. Uncommon Materials 24 Fine Binding Core Fine-grade a compact binding core recovered from constructed beings. Uncommon Materials 24 Fine Binding Ink Fine ink bought for scroll crafting. Uncommon Materials 20 Fine Buni Essence Fine-grade elemental buni essence condensed into a craftable reagent. Uncommon Materials 24 Fine Divine Spark Fine-grade a bright remnant of divine force held in material form. Uncommon Materials 24 Fine Dream Essence Fine-grade a lucid essence drawn from dream-touched beings. Uncommon Materials 24 Fine Forge Residue Fine-grade a heat-fixed residue left by forged creatures and living armaments. Uncommon Materials 24 Fine Giantbone Fine-grade dense giantbone used for weight, impact, and endurance craft. Uncommon Materials 24 Fine Hemal Residue Fine-grade a bloodcraft residue that clings to living and crafted tissue alike. Uncommon Materials 24 Fine Ingot Fine forged stock ready for uncommon blacksmith craft. Uncommon Materials 24 Fine Leather Fine treated hide made into usable leather. Uncommon Materials 24 Fine Living Growth Fine-grade living growth harvested from awakened plant matter. Uncommon Materials 24 Fine Planar Trace Fine-grade a faint trace of planar displacement left in stable matter. Uncommon Materials 24 Fine Potion Bottle Fine container bought for potion crafting. Uncommon Materials 16 Fine Soul Essence Fine-grade a quiet essence left where soul and grave matter overlap. Uncommon Materials 24 Latchdoor Handoff Ledger A compact handoff ledger recovered from the relay room beneath Latchdoor. Uncommon Quest 24 Planted Accusation Charm A crude blame-charm planted near Keza’s threshold so others would “discover” it and assume guilt. Uncommon Quest 24 Scorched Dispatch Strip A half-burned dispatch strip recovered from the Goods Depot. Uncommon Quest 24 Cantor Belt A weighted belt that teaches the hips and stance a steadier rhythm. Uncommon Armor 2 88 Cantor Boots Close-laced boots made for quick entries, clean recoveries, and stable tempo. Uncommon Armor 3 20 Cantor Coat A layered coat cut to keep the body square while the rhythm carries through the fight. Uncommon Armor 4 Cantor Gloves Thin gloves marked for cue, count, and precise handwork under strain. Uncommon Armor 3 20 Cantor Hood A chime-stitched hood that steadies breath, posture, and timing under pressure. Uncommon Armor 3 20 Cantor Legguards Counted seams and fitted guards keep pivots clean and recoveries measured. Uncommon Armor 3 52 Cantor Mantle A weighted shoulder-wrap that helps a calm stance survive a rising exchange. Uncommon Armor 3 20 Carapacebound Girdle A broad reinforced belt that braces the body and keeps heavy gear steady. Uncommon Armor 2 88 Carapacebound Grips Thick hide grips reinforced at the knuckles and palm for brutal handling. Uncommon Armor 3 20 Carapacebound Harness A reinforced harness of thick leather and shell plates, built to take punishment and keep pressing forward. Uncommon Armor 4 Carapacebound Helm A shell-plated helm built from layered hide and fitted chitin. Uncommon Armor 3 20 Carapacebound Sabatons Heavy shell-trimmed sabatons that trade speed for staying power. Uncommon Armor 3 20 Carapacebound Shoulderplates Heavy shell-backed shoulderplates made to absorb impact and hold shape in a fight. Uncommon Armor 3 20 Carapacebound Tassets Reinforced lower-body armor made for close brush, hard terrain, and ugly fights. Uncommon Armor 3 52 Duskstrider Boots Soft-nailed boots made to arrive early, leave lightly, and spoil the clean answer. Uncommon Armor 3 20 Duskstrider Coat A layered coat cut for sidelong movement, broken lines, and pressure from the edge of sight. Uncommon Armor 4 Duskstrider Gloves Fine gloves for clean feints, quick slips, and the kind of cuts that land before they are noticed. Uncommon Armor 3 20 Duskstrider Hood A split-hem hood meant to blur the first read and turn hesitation into an opening. Uncommon Armor 3 20 Duskstrider Legguards Sleek legguards braced for bad footing, sudden turns, and the kind of routes no one else sees first. Uncommon Armor 3 52 Duskstrider Mantle A narrow mantle weighted to pull the body off obvious timing and into stranger angles. Uncommon Armor 3 20 Duskstrider Sash A weighted sash carrying hooks, seals, and the little asymmetries that make an approach unreadable. Uncommon Armor 2 88 Hornwarden Belt A reinforced utility belt built to carry tools, tokens, and a patrolman's daily burden. Uncommon Armor 2 88 Hornwarden Boots Hard-worn patrol boots with reinforced build and steady footing. Uncommon Armor 3 20 Hornwarden Cuirass A reinforced cuirass worn by wardens who expect long roads and hard impact. Uncommon Armor 4 Hornwarden Gauntlets Fitted patrol gauntlets made for grip, reins, bowstring, and blade-handling alike. Uncommon Armor 3 20 Hornwarden Helm A patrol helm of leather and iron built for road watch and fast response. Uncommon Armor 3 20 Hornwarden Legguards Guarded lower-body armor built for rough movement through roots, brush, and stone. Uncommon Armor 3 52 Hornwarden Pauldrons Layered pauldrons that keep a warden mobile without giving up structure. Uncommon Armor 3 20 Thornrunner Belt A light utility belt balanced for long movement and fast access to essentials. Uncommon Armor 2 88 Thornrunner Boots Quiet-footed trail boots built for quick steps and long chases. Uncommon Armor 3 20 Thornrunner Gloves Close-fitted gloves for quiet grip, quick drawing, and steady hands. Uncommon Armor 3 20 Thornrunner Hood A light hood built to break outline, shed brush, and keep the eyes clear on the move. Uncommon Armor 3 20 Thornrunner Jerkin A fitted tracker's jerkin made for movement first and burden second. Uncommon Armor 4 Thornrunner Legwraps Reinforced legwraps made to move through roots, thorns, and undergrowth without slowing the wearer. Uncommon Armor 3 52 Thornrunner Shoulder Guards Narrow layered shoulder guards meant to turn aside snagging branches more than heavy blows. Uncommon Armor 3 20 Wanderer's Belt A balanced travel belt that keeps small tools close without overloading the waist. Uncommon Armor 2 88 Wanderer's Boots Travel boots made for dry footing, quick resets, and another mile after sunset. Uncommon Armor 3 20 Wanderer's Breeches Travel breeches reinforced for steady footing, long walks, and quick redirection. Uncommon Armor 3 52 Wanderer's Coat A flexible road coat built for miles of movement rather than front-line punishment. Uncommon Armor 4 Wanderer's Gloves Road gloves built for steady grip, quick fastening, and dependable tool work. Uncommon Armor 3 20 Wanderer's Hood A travel hood stitched from barkcloth and wind-light thread for long roads and uncertain weather. Uncommon Armor 3 20 Wanderer's Mantle A shoulder-wrap that keeps weight low and balance steady across rough country. Uncommon Armor 3 20 Uncommon Emerald Ring An emerald ring light enough to encourage quick footwork and sharper reactions. Uncommon Jewelry 2 40 Uncommon Onyx Ring A dark onyx ring favored by duelists who prize armor-breaking pressure and clean finishing lines. Uncommon Jewelry 2 40 Uncommon Pilgrim Necklace A quiet traveler's necklace that rewards nimble steps and steady recovery on the road. Uncommon Jewelry 2 88 Uncommon Ruby Ring A ruby ring cut to reward forceful strikes that bite through armor. Uncommon Jewelry 2 40 Uncommon Sapphire Ring A sapphire ring polished to steady the hand and reinforce disciplined defense. Uncommon Jewelry 2 40 Uncommon Sentinel Necklace A heavy necklace built to anchor the wearer behind firm defenses and stubborn recovery. Uncommon Jewelry 2 88 Uncommon Vitality Necklace A stout necklace worn to harden the body and steady the wearer under pressure. Uncommon Jewelry 2 88 Fine Faceted Gem Fine Faceted Gem prepared for uncommon-grade jeweler craft. Uncommon Materials 40 Fine Forge Fuel Fine Forge Fuel prepared for uncommon-grade blacksmith craft. Uncommon Materials 24 Fine Fur Lining Fine Fur Lining prepared for uncommon-grade hideworks craft. Uncommon Materials 24 Fine Leather Straps Fine Leather Straps prepared for uncommon-grade hideworks craft. Uncommon Materials 24 Fine Metal Fittings Fine Metal Fittings prepared for uncommon-grade blacksmith craft. Uncommon Materials 24 Fine Metal Wire Fine Metal Wire prepared for uncommon-grade blacksmith craft. Uncommon Materials 24 Fine Necklace Chain Fine Necklace Chain prepared for uncommon-grade jeweler craft. Uncommon Materials 48 Fine Petal Paste Fine Petal Paste prepared for uncommon-grade alchemist craft. Uncommon Materials 24 Fine Reinforced Plate Fine Reinforced Plate prepared for uncommon-grade blacksmith craft. Uncommon Materials 24 Fine Resin Sealant Fine Resin Sealant prepared for uncommon-grade alchemist craft. Uncommon Materials 24 Fine Ring Setting Fine Ring Setting prepared for uncommon-grade jeweler craft. Uncommon Materials 48 Fine Shield Boss Fine Shield Boss prepared for uncommon-grade blacksmith craft. Uncommon Materials 24 Fine Soft Leather Fine Soft Leather prepared for uncommon-grade hideworks craft. Uncommon Materials 24 Fine Stitched Padding Fine Stitched Padding prepared for uncommon-grade hideworks craft. Uncommon Materials 24 Fine Thick Leather Fine Thick Leather prepared for uncommon-grade hideworks craft. Uncommon Materials 24 Fine Tincture Base Fine Tincture Base prepared for uncommon-grade alchemist craft. Uncommon Materials 24 Fine Venom A fine venom concentrate prepared for uncommon brews and controlled venom work. Uncommon Materials 24 Fine Weapon Blank Fine Weapon Blank prepared for uncommon-grade blacksmith craft. Uncommon Materials 24 Fine Woven Cloth Fine Woven Cloth prepared for uncommon-grade hideworks craft. Uncommon Materials 24 Gem Dust A fine prismatic powder used to stabilize fine gemstone shaping and attunement. Uncommon Materials 24 Moonpetal Cluster A uncommon-grade blossom cluster ready for alchemical reduction. Uncommon Materials 24 Fine Bloodbrew A crimson concoction that lights a fire in your veins. Uncommon Potions 2 20 Fine Draught of Grace A blessed restorative brew. Uncommon Potions 2 Fine Elixir of Precision A clear draught that steadies the eye and hand. Uncommon Potions 2 20 Fine Executioner's Tonic A ruthless tonic that sharpens the killing stroke. Uncommon Potions 2 20 Fine Gemweaver's Elixir Infused with crystal dust, this potion accelerates magical flow. Uncommon Potions 2 20 Fine Health Potion Restores 90 health. Uncommon Potions 1 Fine Ironhide Elixir Hardens the body like forged plate. Uncommon Potions 2 20 Fine Mana Potion Restores 8 gems of each type when used in combat. Uncommon Potions 1 Fine Ward Brew Forms a protective ward around the drinker. Uncommon Potions 2 20 Fine Windsprint Brew A light, sharp draught that quickens every step. Uncommon Potions 2 20 Fine Scroll of Cracking Armor Runes that splinter armor and protection. Uncommon Scrolls 2 Fine Scroll of Entangling Limbs Binding sigils that slow body and step. Uncommon Scrolls 2 Fine Scroll of Hemorrhage A cruel rite that opens unseen wounds. Uncommon Scrolls 2 Fine Scroll of Misdirection A deceptive hex that clouds aim and judgment. Uncommon Scrolls 2 Fine Scroll of Piercing Seals A wardbreaking formula that blunts hostile force. Uncommon Scrolls 2 Fine Scroll of Sapping A weakening curse that drains martial strength. Uncommon Scrolls 2 Fine Scroll of Withering Wealth A wasting curse that drains magical reserves. Uncommon Scrolls 2 Cantor Songblade A balanced blade tuned for exact cues, clean cuts, and steady follow-through. Uncommon Weapons 4 Carapacebound Cleaver A two-handed frontier cleaver built to split hide, shell, and stubborn resistance. Uncommon Weapons 4 48 Duskstrider Threadblade A thin uncommon blade built for subtle entries, clean severing lines, and pressure from the margins. Uncommon Weapons 4 Hornwarden Guardshield A city-forged shield meant for disciplined defense and line-holding on dangerous roads. Uncommon Weapons 3 20 Hornwarden Wardenblade A disciplined patrol blade made to strike cleanly while holding the line beside a shield. Uncommon Weapons 4 Thornrunner Hatchet A light pursuit hatchet built to strike fast and carry easily on the road. Uncommon Weapons 4 Wanderer's Blade A dependable road blade built for long carry, quick draw, and modest defense. Uncommon Weapons 4 Silver Dungeon Key A heavier silver-stamped key used to open sealed boss caches in mid-tier dungeons. Uncommon Misc 18 Prime Gemstone of Calmness When enemy deals damage to you, 5% chance to reduce enemy Crit Chance by 7% and Crit Damage by 21% for 3 turns. Rare Gemstones 18 Prime Gemstone of Cleanse When you make a move, 5% chance to remove 1 negative effect from yourself. Rare Gemstones 18 Prime Gemstone of Clumsiness When enemy makes a move, 4% chance to reduce enemy Agility by 6 for 3 turns. Rare Gemstones 18 Prime Gemstone of Death When you deal damage, 5% chance to increase that damage by 22%. Rare Gemstones 18 Prime Gemstone of Dexterity When you make a move, 4% chance to gain +6 Agility for 3 turns. Rare Gemstones 18 Prime Gemstone of Enfeeblement When enemy deals damage to you, 5% chance to reduce enemy Penetration by 6 for 3 turns. Rare Gemstones 18 Prime Gemstone of Fortification When you make a move, 4% chance to gain +6 Defense for 3 turns. Rare Gemstones 18 Prime Gemstone of Ineptitude When enemy makes a move, 4% chance to reduce enemy Accuracy by 6 for 3 turns. Rare Gemstones 18 Prime Gemstone of Life When you heal, 5% chance to increase that heal by 22%. Rare Gemstones 18 Prime Gemstone of Piercing When you deal damage, 5% chance to gain +6 Penetration for 3 turns. Rare Gemstones 18 Prime Gemstone of Poaching When you make a move, 4% chance to steal up to 4 gems of each type from the enemy pool. Rare Gemstones 18 Prime Gemstone of Precision When you make a move, 4% chance to gain +6 Accuracy for 3 turns. Rare Gemstones 18 Prime Gemstone of Slow When enemy makes a move, 4% chance to reduce enemy Initiative by 3 for 3 turns. Rare Gemstones 18 Prime Gemstone of Speed When you make a move, 4% chance to gain +3 Initiative for 3 turns. Rare Gemstones 18 Prime Gemstone of Strength When you make a move, 4% chance to gain +6 Attack for 3 turns. Rare Gemstones 18 Prime Gemstone of Vulnerability When enemy makes a move, 4% chance to reduce enemy Defense by 6 for 3 turns. Rare Gemstones 18 Prime Gemstone of Weakness When enemy makes a move, 4% chance to reduce enemy Attack by 6 for 3 turns. Rare Gemstones 18 Prime Gemstone of Wrath When you deal damage, 5% chance to gain +7% Crit Chance and +21% Crit Damage for 3 turns. Rare Gemstones 18 Heartwood Knot A rare dense knot of old timber with exceptional grain. Rare Materials 80 Prime Aether A prime magical carrier prepared for rare alchemical craft. Rare Materials 80 Prime Animus Trace Prime-grade a shimmering trace left behind by animus spirits. Rare Materials 80 Prime Battle Spoils Prime-grade useful spoils salvaged from armed foes and battlefield craft. Rare Materials 80 Prime Beast Remnant Prime-grade a useful creature remnant suitable for physical craft. Rare Materials 80 Prime Binding Core Prime-grade a compact binding core recovered from constructed beings. Rare Materials 80 Prime Binding Ink Prime ink bought for scroll crafting. Rare Materials 65 Prime Buni Essence Prime-grade elemental buni essence condensed into a craftable reagent. Rare Materials 80 Prime Catalyst A rare catalyst distilled from apex monster remains for prime crafting. Rare Materials 80 Prime Divine Spark Prime-grade a bright remnant of divine force held in material form. Rare Materials 80 Prime Dream Essence Prime-grade a lucid essence drawn from dream-touched beings. Rare Materials 80 Prime Forge Residue Prime-grade a heat-fixed residue left by forged creatures and living armaments. Rare Materials 80 Prime Giantbone Prime-grade dense giantbone used for weight, impact, and endurance craft. Rare Materials 80 Prime Gveleshap Scale Prime-grade a premium scale from the ancient gveleshap line. Rare Materials 80 Prime Hemal Residue Prime-grade a bloodcraft residue that clings to living and crafted tissue alike. Rare Materials 80 Prime Ingot Prime forged stock ready for rare blacksmith craft. Rare Materials 80 Prime Leather Prime treated hide made into usable leather. Rare Materials 80 Prime Living Growth Prime-grade living growth harvested from awakened plant matter. Rare Materials 80 Prime Planar Trace Prime-grade a faint trace of planar displacement left in stable matter. Rare Materials 80 Prime Potion Bottle Prime container bought for potion crafting. Rare Materials 50 Prime Soul Essence Prime-grade a quiet essence left where soul and grave matter overlap. Rare Materials 80 Ashen Decree Boots Quiet, hard-soled boots that carry authority into the kill. Rare Armor 16 Ashen Decree Coat A military coat with hidden plates stitched under ash-gray cloth. Rare Armor 20 Ashen Decree Gauntlets Fine gauntlets for exact cuts and fatal openings. Rare Armor 16 Ashen Decree Halfmask A severe halfmask worn by enforcers who judge before they swing. Rare Armor 16 Ashen Decree Legguards Ordered plates built for patient pursuit. Rare Armor 17 60 Ashen Decree Pauldrons Narrow pauldrons that keep motion disciplined and spare. Rare Armor 16 Ashen Decree Sash A formal war-sash that hides cruel reinforcement. Rare Armor 14 40 Basalt March Brigandine Thick-plated armor built for surviving the second and third hit. Rare Armor 20 Basalt March Gauntlets Heavy gauntlets for steady guard and exact counters. Rare Armor 16 Basalt March Girdle A broad stone-stiff belt that braces the body under strain. Rare Armor 14 40 Basalt March Helm A stone-dark helm that turns glancing blows into nothing. Rare Armor 16 Basalt March Legguards Layered legguards that carry the march through heat, weight, and impact. Rare Armor 17 60 Basalt March Pauldrons Dense pauldrons that carry weight without slowing the march. Rare Armor 16 Basalt March Sabatons Weighty sabatons that keep a fighter planted and precise. Rare Armor 16 Blackpowder Wake Boots Powder-black boots for steady footing on the shot. Rare Armor 16 Blackpowder Wake Cartridge Belt A cartridge belt packed for fast reloads, hot barrels, and no clean exits. Rare Armor 14 40 Blackpowder Wake Coat A long coat built around recoil, reach, and spare powder. Rare Armor 20 Blackpowder Wake Gloves Fine trigger gloves for sure-handed work. Rare Armor 16 Blackpowder Wake Hat A smoke-stained hat with a low, sighting brim. Rare Armor 16 Blackpowder Wake Mantle Light shoulder-wrap that stays clear of the firing arm. Rare Armor 16 Blackpowder Wake Trousers Narrow-cut trousers that favor stance over flourish. Rare Armor 17 60 Fractured Loom Boots Prism-nailed boots made to arrive first and leave the floor altered behind them. Rare Armor 16 Fractured Loom Coat A layered coat of lacquered cloth and prism-thread, cut for dangerous revisions. Rare Armor 20 Fractured Loom Gloves Fine gloves for pulling threads cleanly through spellwork and boardstate alike. Rare Armor 16 Fractured Loom Hood A split-stitched hood made to catch the first tremor in a changing pattern. Rare Armor 16 Fractured Loom Legguards Legguards braced for quick pivots, bad angles, and impossible lines of force. Rare Armor 17 60 Fractured Loom Mantle A narrow mantle hung with broken sigils that tug at the edges of causality. Rare Armor 16 Fractured Loom Sash A weighted sash carrying seals, hooks, and measured breaks in the weave. Rare Armor 14 40 Grave Refrain Boots Hard boots made to keep firm footing when the hymn turns cruel and the rite runs long. Rare Armor 16 Grave Refrain Cinch A binding cinch weighted to keep the core braced through harsher rites and longer vigils. Rare Armor 14 40 Grave Refrain Gloves Thin rite-gloves made for clean gestures, marked cuts, and hard accusations. Rare Armor 16 Grave Refrain Hood A dark hood lined with whisper-cords for rites of mercy and blame. Rare Armor 16 Grave Refrain Legguards Marked legguards built for hard steps, long vigils, and merciless follow-through. Rare Armor 17 60 Grave Refrain Mantle A narrow mantle sewn with mourning marks that turn grief into endurance and pressure. Rare Armor 16 Grave Refrain Vestments Ritual vestments cut for close work, sharp verdicts, and a long memory. Rare Armor 20 Heartfire Standard Cuirass A battle cuirass etched with oath-lines for those who lead from the front. Rare Armor 20 Heartfire Standard Gauntlets Heavy gauntlets for forceful signs, shield breaks, and decisive openings. Rare Armor 16 Heartfire Standard Girdle A broad girdle made to brace the core through impact, command, and fury. Rare Armor 14 40 Heartfire Standard Helm A command helm built to keep the line steady while the blood runs hot. Rare Armor 16 Heartfire Standard Legguards Forward-weighted legguards built for hard drives and harder follow-through. Rare Armor 17 60 Heartfire Standard Pauldrons Standard-bearer's pauldrons cut to turn every surge into visible resolve. Rare Armor 16 Heartfire Standard Sabatons Armored sabatons meant for the first charge, not the safer second one. Rare Armor 16 Hollow Communion Boots Thick-soled boots for stalking attrition, steadying the body, and finishing the feast. Rare Armor 16 Hollow Communion Cinch A binding cinch carrying hooks, pouches, and the discipline to wait for weakness. Rare Armor 14 40 Hollow Communion Gloves Rite-gloves made for precise cuts, fast marks, and a clean harvest. Rare Armor 16 Hollow Communion Hood A grave-hushed hood lined in feeding stitches and old hunger. Rare Armor 16 Hollow Communion Legguards Heavy legguards reinforced for the close press of skull-work and drawn-out kills. Rare Armor 17 60 Hollow Communion Mantle A shoulder-wrap of thorncloth and bone-fastened tabs, worn close to the throat. Rare Armor 16 Hollow Communion Vestments Vestments built for the long taking: patient, ritual, and impossible to satisfy. Rare Armor 20 Iron Vow Cuirass A hard-buckled cuirass for line-breaking pressure. Rare Armor 20 Iron Vow Gauntlets Ridged gauntlets meant for killing grips. Rare Armor 16 Iron Vow Girdle A war-belt that keeps the core planted and the strike honest. Rare Armor 14 40 Iron Vow Helm A close-faced helm built for disciplined sightlines. Rare Armor 16 Iron Vow Legguards Reinforced legguards for relentless advance. Rare Armor 17 60 Iron Vow Pauldrons Heavy shoulders that teach the body to surge first. Rare Armor 16 Iron Vow Sabatons Steel-shod boots made to take the first step and own it. Rare Armor 16 Measured Chorus Belt A weighted conductor's belt that teaches the hips and stance a cleaner rhythm. Rare Armor 14 40 Measured Chorus Boots Close-laced boots made for quick entries, clean recoveries, and perfect cues. Rare Armor 16 Measured Chorus Coat A layered performance coat cut to keep the body square while the cadence carries. Rare Armor 20 Measured Chorus Gloves Thin gloves marked with finger counts for timing cuts, cues, and changes. Rare Armor 16 Measured Chorus Hood A conductor's hood stitched with quiet chime-thread to steady breath, cue, and timing. Rare Armor 16 Measured Chorus Legguards Counted-seam legguards that keep every pivot and approach exactly placed. Rare Armor 17 60 Measured Chorus Mantle A shoulder-wrap weighted to keep the stance calm through a rising refrain. Rare Armor 16 Nightglass Boots Quiet boots made for the half-second before panic sets in. Rare Armor 16 Nightglass Gloves Soft gloves meant for blades, locks, and first blood. Rare Armor 16 Nightglass Hood A dark hood that breaks the face into shadow and motion. Rare Armor 16 Nightglass Jerkin A slim jerkin for slipping in before the eye adjusts. Rare Armor 20 Nightglass Mantle Thin shoulder-cloth that never catches and never shines. Rare Armor 16 Nightglass Sash A narrow sash balanced for quick weight transfer. Rare Armor 14 40 Nightglass Trousers Silent trousers tailored for clean movement through bad light. Rare Armor 17 60 Sanguine Coil Boots Hard, close-laced boots for calm footing in ugly work. Rare Armor 16 Sanguine Coil Cinch A binding cinch that keeps the body from folding under strain. Rare Armor 14 40 Sanguine Coil Gloves Gloves fitted for needles, scalpels, and deliberate harm. Rare Armor 16 Sanguine Coil Hood A dark hood lined to catch sweat, ash, and blood alike. Rare Armor 16 Sanguine Coil Legguards Cut-marked legguards bound with old vows and older pressure. Rare Armor 17 60 Sanguine Coil Mantle A narrow mantle carrying stitched wards and dried crimson thread. Rare Armor 16 Sanguine Coil Vestments Tight ritual vestments reinforced for knife-close work. Rare Armor 20 Velvet Dominion Boots Quiet boots meant to arrive without warning and leave the room already decided. Rare Armor 16 Velvet Dominion Breeches Close-fitted breeches tailored for silent repositioning and exact timing. Rare Armor 17 60 Velvet Dominion Coat A severe court-coat of velvet and inked lining, made for command at close range. Rare Armor 20 Velvet Dominion Gloves Elegant gloves for measured gestures, sharp cues, and flawless imposition. Rare Armor 16 Velvet Dominion Halfmask A lacquered halfmask that turns attention into leverage. Rare Armor 16 Velvet Dominion Mantle A poised mantle whose weighted folds move like a rehearsed answer. Rare Armor 16 Velvet Dominion Sash A soft-dark sash carrying seals, vials, and the calm habit of control. Rare Armor 14 40 Wayfarer's Belt A reinforced utility belt with hidden metal plates. Rare Armor 14 40 Wayfarer's Boots Road boots that favor quick starts and hard follow-through. Rare Armor 16 Wayfarer's Breeches Travel breeches reinforced for distance without losing balance. Rare Armor 17 60 Wayfarer's Coat A layered travel coat made to keep breathing room after hard hits. Rare Armor 20 Wayfarer's Gloves Grip-safe gloves for climbing, knife-work, and fast handling. Rare Armor 16 Wayfarer's Hood A waxed hood cut for long roads and bad weather. Rare Armor 16 Wayfarer's Mantle A broad shoulder-wrap that sheds rain and loosens the step. Rare Armor 16 Rare Blood Ring A brutal ring that rewards every opened wound with heavier, more punishing finishing blows. Rare Jewelry 12 Rare Emerald Ring An emerald ring light enough to encourage quick footwork and sharper reactions. Rare Jewelry 12 Rare Falcon Ring A keen ring favored by hunters who prize clean openings and decisive critical strikes. Rare Jewelry 12 Rare Onyx Ring A dark onyx ring favored by duelists who prize armor-breaking pressure and clean finishing lines. Rare Jewelry 12 Rare Pilgrim Necklace A quiet traveler's necklace that rewards nimble steps and steady recovery on the road. Rare Jewelry 14 40 Rare Ruby Ring A ruby ring cut to reward forceful strikes that bite through armor. Rare Jewelry 12 Rare Sapphire Ring A sapphire ring polished to steady the hand and reinforce disciplined defense. Rare Jewelry 12 Rare Sentinel Necklace A heavy necklace built to anchor the wearer behind firm defenses and stubborn recovery. Rare Jewelry 14 40 Rare Vitality Necklace A stout necklace worn to harden the body and steady the wearer under pressure. Rare Jewelry 14 40 Rare Wind Necklace A wind-bound necklace that sharpens tempo and steadies the wearer between decisive turns. Rare Jewelry 14 40 Dusk Herb Bundle A rare-grade herb bundle prepared for alchemical extraction. Rare Materials 80 Prime Faceted Gem Prime Faceted Gem prepared for rare-grade jeweler craft. Rare Materials 80 Prime Forge Fuel Prime Forge Fuel prepared for rare-grade blacksmith craft. Rare Materials 80 Prime Fur Lining Prime Fur Lining prepared for rare-grade hideworks craft. Rare Materials 80 Prime Leather Straps Prime Leather Straps prepared for rare-grade hideworks craft. Rare Materials 80 Prime Metal Fittings Prime Metal Fittings prepared for rare-grade blacksmith craft. Rare Materials 80 Prime Metal Wire Prime Metal Wire prepared for rare-grade blacksmith craft. Rare Materials 80 Prime Necklace Chain Prime Necklace Chain prepared for rare-grade jeweler craft. Rare Materials 96 Prime Petal Paste Prime Petal Paste prepared for rare-grade alchemist craft. Rare Materials 80 Prime Reinforced Plate Prime Reinforced Plate prepared for rare-grade blacksmith craft. Rare Materials 80 Prime Resin Sealant Prime Resin Sealant prepared for rare-grade alchemist craft. Rare Materials 80 Prime Ring Setting Prime Ring Setting prepared for rare-grade jeweler craft. Rare Materials 96 Prime Rune Blank A prime rune substrate prepared for rare inscription and binding. Rare Materials 80 Prime Shield Boss Prime Shield Boss prepared for rare-grade blacksmith craft. Rare Materials 80 Prime Soft Leather Prime Soft Leather prepared for rare-grade hideworks craft. Rare Materials 80 Prime Stitched Padding Prime Stitched Padding prepared for rare-grade hideworks craft. Rare Materials 80 Prime Thick Leather Prime Thick Leather prepared for rare-grade hideworks craft. Rare Materials 80 Prime Tincture Base Prime Tincture Base prepared for rare-grade alchemist craft. Rare Materials 80 Prime Venom A prime venom concentrate refined for rare brews and toxins. Rare Materials 80 Prime Weapon Blank Prime Weapon Blank prepared for rare-grade blacksmith craft. Rare Materials 80 Prime Woven Cloth Prime Woven Cloth prepared for rare-grade hideworks craft. Rare Materials 80 Radiant Gem Chunk A bright gem chunk with a clear inner gleam, ready for careful cutting into rare settings and radiant work. Rare Materials 80 Royal Petal Cluster A rare-grade blossom cluster ready for alchemical reduction. Rare Materials 80 Sapheart Resin A rare-grade resin stock used in recursive sealant processing. Rare Materials 80 Sigil Primer A rare attunement primer used to prepare advanced inscriptions and the first tier of future gear enchantments. Rare Materials 80 Silkweave Bundle A rare-grade fiber bundle used in recursive cloth processing. Rare Materials 80 War Ore A dense red-black ore prized for rare arms, armored fittings, and hard campaign repairs. Rare Materials 80 Prime Bloodbrew A crimson concoction that lights a fire in your veins. Rare Potions 5 50 Prime Draught of Grace A blessed restorative brew. Rare Potions 3 Prime Elixir of Precision A clear draught that steadies the eye and hand. Rare Potions 5 50 Prime Executioner's Tonic A ruthless tonic that sharpens the killing stroke. Rare Potions 5 50 Prime Gemweaver's Elixir Infused with crystal dust, this potion accelerates magical flow. Rare Potions 5 50 Prime Health Potion Restores 135 health. Rare Potions 2 50 Prime Ironhide Elixir Hardens the body like forged plate. Rare Potions 5 50 Prime Mana Potion Restores 12 gems of each type when used in combat. Rare Potions 2 50 Prime Ward Brew Forms a protective ward around the drinker. Rare Potions 5 50 Prime Windsprint Brew A light, sharp draught that quickens every step. Rare Potions 5 50 Prime Rune of Antivenom Passively reduces the strength of Poisoned applied to you by 25%. Rare Runes 18 Prime Rune of Bloodwake Critical hits deal 20% more damage. Rare Runes 18 Prime Rune of Clearmind On each board, you have a 20% chance to ignore the first debuff applied to you. Rare Runes 18 Prime Rune of Execution Deal 10% more damage to targets below 35% Health. Rare Runes 18 Prime Rune of Renewal The first heal you receive on each board is increased by 20%. Rare Runes 18 Prime Rune of Severing Your first attack on each board gains +3 Penetration and +2 Accuracy. Rare Runes 18 Prime Rune of Staunching Passively reduces the strength of Bleeding applied to you by 25%. Rare Runes 18 Prime Rune of Swifttide When a board refreshes and you win initiative, reduce the cooldown of 1 random spell by 1. Rare Runes 18 Prime Rune of Warding At the start of each board, gain 12 Shield for 2 turns. Rare Runes 18 Prime Scroll of Cracking Armor Runes that splinter armor and protection. Rare Scrolls 5 Prime Scroll of Entangling Limbs Binding sigils that slow body and step. Rare Scrolls 5 Prime Scroll of Hemorrhage A cruel rite that opens unseen wounds. Rare Scrolls 5 Prime Scroll of Misdirection A deceptive hex that clouds aim and judgment. Rare Scrolls 5 Prime Scroll of Piercing Seals A wardbreaking formula that blunts hostile force. Rare Scrolls 5 Prime Scroll of Sapping A weakening curse that drains martial strength. Rare Scrolls 5 Prime Scroll of Withering Wealth A wasting curse that drains magical reserves. Rare Scrolls 5 Ashen Decree Blade A ceremonial execution blade that finishes what it starts. Rare Weapons 20 Basalt March Maul A brutal war-maul meant for those who outlast before they crush. Rare Weapons 22 40 Blackpowder Wake Handcannon A vicious firearm built to punish any mistake in range or timing. Rare Weapons 20 Fractured Loom Spindle A left-hand spindle of lacquered metal and prism-thread, made to hold a pattern steady while the blade cuts it loose. Rare Weapons 16 Fractured Loom Threadblade A thin reality-cutting blade meant to open signs, sever anchors, and finish the thought. Rare Weapons 20 Grave Refrain Riteward A warding rite-focus carried in the left hand for mercy, blame, and the long accounting between them. Rare Weapons 16 Grave Refrain Ritual Knife A slender verdict-knife kept for last blessings, marked judgments, and exacting wounds. Rare Weapons 20 Heartfire Standard Aegis A left-hand aegis built to turn conviction, impact, and rising fury into a held line. Rare Weapons 16 Heartfire Standard Blade A command blade meant to hit first, hold the line, and demand an answer. Rare Weapons 20 Hollow Communion Harvest Knife A predatory ritual blade that marks, opens, and takes back what the enemy cannot keep. Rare Weapons 20 Iron Vow Greatblade A severe two-handed blade that rewards committed violence. Rare Weapons 22 40 Measured Chorus Songblade A balanced dueling blade tuned to keep the hand precise and the voice unbroken. Rare Weapons 20 Nightglass Dirk A mirror-dark dirk for opening fights on your terms. Rare Weapons 20 Sanguine Coil Ritual Knife A sacrificial knife made for exact pain and clean openings. Rare Weapons 20 Velvet Dominion Signet A heavy courtly signet carried in the left hand, used to seal commands before anyone thinks to refuse them. Rare Weapons 16 Velvet Dominion Whisper Blade A courtly dagger for commands spoken low and consequences felt immediately. Rare Weapons 20 Wayfarer's Oathblade A dependable blade carried by those who expect no easy mile. Rare Weapons 20 Gold Dungeon Key A dark ceremonial key used to open sealed boss caches in high-tier dungeons. Rare Misc 50 Grand Gemstone of Calmness When enemy deals damage to you, 5% chance to reduce enemy Crit Chance by 10% and Crit Damage by 30% for 3 turns. Epic Gemstones 65 Grand Gemstone of Cleanse When you make a move, 6% chance to remove 1 negative effect from yourself. Epic Gemstones 65 Grand Gemstone of Clumsiness When enemy makes a move, 5% chance to reduce enemy Agility by 9 for 3 turns. Epic Gemstones 65 Grand Gemstone of Death When you deal damage, 5% chance to increase that damage by 33%. Epic Gemstones 65 Grand Gemstone of Dexterity When you make a move, 5% chance to gain +9 Agility for 3 turns. Epic Gemstones 65 Grand Gemstone of Enfeeblement When enemy deals damage to you, 5% chance to reduce enemy Penetration by 9 for 3 turns. Epic Gemstones 65 Grand Gemstone of Fortification When you make a move, 5% chance to gain +9 Defense for 3 turns. Epic Gemstones 65 Grand Gemstone of Ineptitude When enemy makes a move, 5% chance to reduce enemy Accuracy by 9 for 3 turns. Epic Gemstones 65 Grand Gemstone of Life When you heal, 5% chance to increase that heal by 33%. Epic Gemstones 65 Grand Gemstone of Piercing When you deal damage, 5% chance to gain +9 Penetration for 3 turns. Epic Gemstones 65 Grand Gemstone of Poaching When you make a move, 5% chance to steal up to 6 gems of each type from the enemy pool. Epic Gemstones 65 Grand Gemstone of Precision When you make a move, 5% chance to gain +9 Accuracy for 3 turns. Epic Gemstones 65 Grand Gemstone of Slow When enemy makes a move, 5% chance to reduce enemy Initiative by 4 for 3 turns. Epic Gemstones 65 Grand Gemstone of Speed When you make a move, 5% chance to gain +4 Initiative for 3 turns. Epic Gemstones 65 Grand Gemstone of Strength When you make a move, 5% chance to gain +9 Attack for 3 turns. Epic Gemstones 65 Grand Gemstone of Vulnerability When enemy makes a move, 5% chance to reduce enemy Defense by 9 for 3 turns. Epic Gemstones 65 Grand Gemstone of Weakness When enemy makes a move, 5% chance to reduce enemy Attack by 9 for 3 turns. Epic Gemstones 65 Grand Gemstone of Wrath When you deal damage, 5% chance to gain +10% Crit Chance and +30% Crit Damage for 3 turns. Epic Gemstones 65 Grand Aether A grand magical carrier prepared for epic alchemical craft. Epic Materials 2 20 Grand Animus Trace Grand-grade a shimmering trace left behind by animus spirits. Epic Materials 2 20 Grand Battle Spoils Grand-grade useful spoils salvaged from armed foes and battlefield craft. Epic Materials 2 20 Grand Beast Remnant Grand-grade a useful creature remnant suitable for physical craft. Epic Materials 2 20 Grand Binding Core Grand-grade a compact binding core recovered from constructed beings. Epic Materials 2 20 Grand Binding Ink Grand ink bought for scroll crafting. Epic Materials 1 80 Grand Buni Essence Grand-grade elemental buni essence condensed into a craftable reagent. Epic Materials 2 20 Grand Divine Spark Grand-grade a bright remnant of divine force held in material form. Epic Materials 2 20 Grand Dream Essence Grand-grade a lucid essence drawn from dream-touched beings. Epic Materials 2 20 Grand Forge Residue Grand-grade a heat-fixed residue left by forged creatures and living armaments. Epic Materials 2 20 Grand Giantbone Grand-grade dense giantbone used for weight, impact, and endurance craft. Epic Materials 2 20 Grand Gveleshap Scale Grand-grade a premium scale from the ancient gveleshap line. Epic Materials 2 20 Grand Hemal Residue Grand-grade a bloodcraft residue that clings to living and crafted tissue alike. Epic Materials 2 20 Grand Ingot Grand forged stock ready for epic blacksmith craft. Epic Materials 2 20 Grand Leather Grand treated hide made into usable leather. Epic Materials 2 20 Grand Living Growth Grand-grade living growth harvested from awakened plant matter. Epic Materials 2 20 Grand Planar Trace Grand-grade a faint trace of planar displacement left in stable matter. Epic Materials 2 20 Grand Potion Bottle Grand container bought for potion crafting. Epic Materials 1 40 Grand Soul Essence Grand-grade a quiet essence left where soul and grave matter overlap. Epic Materials 2 20 Ashen Mandate Boots Quiet, hard-soled boots that carry authority into the kill. Epic Armor 60 Ashen Mandate Coat A military coat with hidden plates stitched under ash-gray cloth. Epic Armor 75 Ashen Mandate Gauntlets Fine gauntlets for exact cuts and fatal openings. Epic Armor 60 Ashen Mandate Halfmask A severe halfmask worn by enforcers who judge before they swing. Epic Armor 60 Ashen Mandate Legguards Ordered plates built for patient pursuit. Epic Armor 66 Ashen Mandate Pauldrons Narrow pauldrons that keep motion disciplined and spare. Epic Armor 60 Ashen Mandate Sash A formal war-sash that hides cruel reinforcement. Epic Armor 54 Basalt Legion Brigandine Thick-plated armor built for surviving the second and third hit. Epic Armor 75 Basalt Legion Gauntlets Heavy gauntlets for steady guard and exact counters. Epic Armor 60 Basalt Legion Girdle A broad stone-stiff belt that braces the body under strain. Epic Armor 54 Basalt Legion Helm A stone-dark helm that turns glancing blows into nothing. Epic Armor 60 Basalt Legion Legguards Layered legguards designed for holding ground under pressure. Epic Armor 66 Basalt Legion Pauldrons Dense pauldrons that carry weight without slowing the march. Epic Armor 60 Basalt Legion Sabatons Weighty sabatons that keep a fighter planted and precise. Epic Armor 60 Blackpowder Tempest Boots Powder-black boots for steady footing on the shot. Epic Armor 60 Blackpowder Tempest Cartridge Belt A cartridge belt packed for fast reloads, hot barrels, and no clean exits. Epic Armor 54 Blackpowder Tempest Coat A long coat built around recoil, reach, and spare powder. Epic Armor 75 Blackpowder Tempest Gloves Fine trigger gloves for sure-handed work. Epic Armor 60 Blackpowder Tempest Hat A smoke-stained hat with a low, sighting brim. Epic Armor 60 Blackpowder Tempest Mantle Light shoulder-wrap that stays clear of the firing arm. Epic Armor 60 Blackpowder Tempest Trousers Narrow-cut trousers that favor stance over flourish. Epic Armor 66 Fractured Weave Boots Prism-nailed boots made to arrive first and leave the floor altered behind them. Epic Armor 60 Fractured Weave Coat A layered coat of lacquered cloth and prism-thread, cut for dangerous revisions. Epic Armor 75 Fractured Weave Gloves Fine gloves for pulling threads cleanly through spellwork and boardstate alike. Epic Armor 60 Fractured Weave Hood A split-stitched hood made to catch the first tremor in a changing pattern. Epic Armor 60 Fractured Weave Legguards Legguards braced for quick pivots, bad angles, and impossible lines of force. Epic Armor 66 Fractured Weave Mantle A narrow mantle hung with broken sigils that tug at the edges of causality. Epic Armor 60 Fractured Weave Sash A weighted sash carrying seals, hooks, and measured breaks in the weave. Epic Armor 54 Grave Canticle Boots Hard boots made to keep firm footing when the hymn turns cruel and the rite runs long. Epic Armor 60 Grave Canticle Cinch A binding cinch weighted to keep the core braced through harsher rites and longer vigils. Epic Armor 54 Grave Canticle Gloves Thin rite-gloves made for clean gestures, marked cuts, and hard accusations. Epic Armor 60 Grave Canticle Hood A dark hood lined with whisper-cords for rites of mercy and blame. Epic Armor 60 Grave Canticle Legguards Marked legguards built for hard steps, long vigils, and merciless follow-through. Epic Armor 66 Grave Canticle Mantle A narrow mantle sewn with mourning marks that turn grief into endurance and pressure. Epic Armor 60 Grave Canticle Vestments Ritual vestments cut for close work, sharp verdicts, and a long memory. Epic Armor 75 Heartfire Triumph Cuirass A battle cuirass etched with oath-lines for those who lead from the front. Epic Armor 75 Heartfire Triumph Gauntlets Heavy gauntlets for forceful signs, shield breaks, and decisive openings. Epic Armor 60 Heartfire Triumph Girdle A broad girdle made to brace the core through impact, command, and fury. Epic Armor 54 Heartfire Triumph Helm A command helm built to keep the line steady while the blood runs hot. Epic Armor 60 Heartfire Triumph Legguards Forward-weighted legguards built for hard drives and harder follow-through. Epic Armor 66 Heartfire Triumph Pauldrons Standard-bearer's pauldrons cut to turn every surge into visible resolve. Epic Armor 60 Heartfire Triumph Sabatons Armored sabatons meant for the first charge, not the safer second one. Epic Armor 60 Hollow Sacrament Boots Thick-soled boots for stalking attrition, steadying the body, and finishing the feast. Epic Armor 60 Hollow Sacrament Cinch A binding cinch carrying hooks, pouches, and the discipline to wait for weakness. Epic Armor 54 Hollow Sacrament Gloves Rite-gloves made for precise cuts, fast marks, and a clean harvest. Epic Armor 60 Hollow Sacrament Hood A grave-hushed hood lined in feeding stitches and old hunger. Epic Armor 60 Hollow Sacrament Legguards Heavy legguards reinforced for the close press of skull-work and drawn-out kills. Epic Armor 66 Hollow Sacrament Mantle A shoulder-wrap of thorncloth and bone-fastened tabs, worn close to the throat. Epic Armor 60 Hollow Sacrament Vestments Vestments built for the long taking: patient, ritual, and impossible to satisfy. Epic Armor 75 Iron Covenant Cuirass A hard-buckled cuirass for line-breaking pressure. Epic Armor 75 Iron Covenant Gauntlets Ridged gauntlets meant for killing grips. Epic Armor 60 Iron Covenant Girdle A war-belt that keeps the core planted and the strike honest. Epic Armor 54 Iron Covenant Helm A close-faced helm built for disciplined sightlines. Epic Armor 60 Iron Covenant Legguards Reinforced legguards for relentless advance. Epic Armor 66 Iron Covenant Pauldrons Heavy shoulders that teach the body to surge first. Epic Armor 60 Iron Covenant Sabatons Steel-shod boots made to take the first step and own it. Epic Armor 60 Measured Anthem Belt A weighted conductor's belt that teaches the hips and stance a cleaner rhythm. Epic Armor 54 Measured Anthem Boots Close-laced boots made for quick entries, clean recoveries, and perfect cues. Epic Armor 60 Measured Anthem Coat A layered performance coat cut to keep the body square while the cadence carries. Epic Armor 75 Measured Anthem Gloves Thin gloves marked with finger counts for timing cuts, cues, and changes. Epic Armor 60 Measured Anthem Hood A conductor's hood stitched with quiet chime-thread to steady breath, cue, and timing. Epic Armor 60 Measured Anthem Legguards Counted-seam legguards that keep every pivot and approach exactly placed. Epic Armor 66 Measured Anthem Mantle A shoulder-wrap weighted to keep the stance calm through a rising refrain. Epic Armor 60 Nightglass Veil Boots Quiet boots made for the half-second before panic sets in. Epic Armor 60 Nightglass Veil Gloves Soft gloves meant for blades, locks, and first blood. Epic Armor 60 Nightglass Veil Hood A dark hood that breaks the face into shadow and motion. Epic Armor 60 Nightglass Veil Jerkin A slim jerkin for slipping in before the eye adjusts. Epic Armor 75 Nightglass Veil Mantle Thin shoulder-cloth that never catches and never shines. Epic Armor 60 Nightglass Veil Sash A narrow sash balanced for quick weight transfer. Epic Armor 54 Nightglass Veil Trousers Silent trousers tailored for clean movement through bad light. Epic Armor 66 Sanguine Spiral Boots Hard, close-laced boots for calm footing in ugly work. Epic Armor 60 Sanguine Spiral Cinch A binding cinch that keeps the body from folding under strain. Epic Armor 54 Sanguine Spiral Gloves Gloves fitted for needles, scalpels, and deliberate harm. Epic Armor 60 Sanguine Spiral Hood A dark hood lined to catch sweat, ash, and blood alike. Epic Armor 60 Sanguine Spiral Legguards Cut-marked legguards bound with old vows and older pressure. Epic Armor 66 Sanguine Spiral Mantle A narrow mantle carrying stitched wards and dried crimson thread. Epic Armor 60 Sanguine Spiral Vestments Tight ritual vestments reinforced for knife-close work. Epic Armor 75 Velvet Ascendancy Boots Quiet boots meant to arrive without warning and leave the room already decided. Epic Armor 60 Velvet Ascendancy Breeches Close-fitted breeches tailored for silent repositioning and exact timing. Epic Armor 66 Velvet Ascendancy Coat A severe court-coat of velvet and inked lining, made for command at close range. Epic Armor 75 Velvet Ascendancy Gloves Elegant gloves for measured gestures, sharp cues, and flawless imposition. Epic Armor 60 Velvet Ascendancy Halfmask A lacquered halfmask that turns attention into leverage. Epic Armor 60 Velvet Ascendancy Mantle A poised mantle whose weighted folds move like a rehearsed answer. Epic Armor 60 Velvet Ascendancy Sash A soft-dark sash carrying seals, vials, and the calm habit of control. Epic Armor 54 Wayfarer's Ascent Belt A reinforced utility belt with hidden metal plates. Epic Armor 54 Wayfarer's Ascent Boots Road boots that favor quick starts and hard follow-through. Epic Armor 60 Wayfarer's Ascent Breeches Travel breeches reinforced for distance without losing balance. Epic Armor 66 Wayfarer's Ascent Coat A layered travel coat made to keep breathing room after hard hits. Epic Armor 75 Wayfarer's Ascent Gloves Grip-safe gloves for climbing, knife-work, and fast handling. Epic Armor 60 Wayfarer's Ascent Hood A waxed hood cut for long roads and bad weather. Epic Armor 60 Wayfarer's Ascent Mantle A broad shoulder-wrap that sheds rain and loosens the step. Epic Armor 60 Epic Blood Ring A brutal ring that rewards every opened wound with heavier, more punishing finishing blows. Epic Jewelry 45 Epic Emerald Ring An emerald ring light enough to encourage quick footwork and sharper reactions. Epic Jewelry 45 Epic Falcon Ring A keen ring favored by hunters who prize clean openings and decisive critical strikes. Epic Jewelry 45 Epic Onyx Ring A dark onyx ring favored by duelists who prize armor-breaking pressure and clean finishing lines. Epic Jewelry 45 Epic Pilgrim Necklace A quiet traveler's necklace that rewards nimble steps and steady recovery on the road. Epic Jewelry 54 Epic Ruby Ring A ruby ring cut to reward forceful strikes that bite through armor. Epic Jewelry 45 Epic Sapphire Ring A sapphire ring polished to steady the hand and reinforce disciplined defense. Epic Jewelry 45 Epic Sentinel Necklace A heavy necklace built to anchor the wearer behind firm defenses and stubborn recovery. Epic Jewelry 54 Epic Vitality Necklace A stout necklace worn to harden the body and steady the wearer under pressure. Epic Jewelry 54 Epic Wind Necklace A wind-bound necklace that sharpens tempo and steadies the wearer between decisive turns. Epic Jewelry 54 Attunement Focus A compressed focal reagent used for epic inscriptions and stronger future gear enchantments. Epic Materials 2 20 Grand Catalyst A concentrated epic catalyst used for grand gear crafting. Epic Materials 2 20 Grand Faceted Gem Grand Faceted Gem prepared for epic-grade jeweler craft. Epic Materials 2 20 Grand Forge Fuel Grand Forge Fuel prepared for epic-grade blacksmith craft. Epic Materials 2 20 Grand Fur Lining Grand Fur Lining prepared for epic-grade hideworks craft. Epic Materials 2 20 Grand Leather Straps Grand Leather Straps prepared for epic-grade hideworks craft. Epic Materials 2 20 Grand Metal Fittings Grand Metal Fittings prepared for epic-grade blacksmith craft. Epic Materials 2 20 Grand Metal Wire Grand Metal Wire prepared for epic-grade blacksmith craft. Epic Materials 2 20 Grand Necklace Chain Grand Necklace Chain prepared for epic-grade jeweler craft. Epic Materials 2 20 Grand Petal Paste Grand Petal Paste prepared for epic-grade alchemist craft. Epic Materials 2 20 Grand Reinforced Plate Grand Reinforced Plate prepared for epic-grade blacksmith craft. Epic Materials 2 20 Grand Resin Sealant Grand Resin Sealant prepared for epic-grade alchemist craft. Epic Materials 2 20 Grand Ring Setting Grand Ring Setting prepared for epic-grade jeweler craft. Epic Materials 2 20 Grand Rune Blank A grand rune substrate prepared for epic inscription and binding. Epic Materials 2 20 Grand Shield Boss Grand Shield Boss prepared for epic-grade blacksmith craft. Epic Materials 2 20 Grand Soft Leather Grand Soft Leather prepared for epic-grade hideworks craft. Epic Materials 2 20 Grand Stitched Padding Grand Stitched Padding prepared for epic-grade hideworks craft. Epic Materials 2 20 Grand Thick Leather Grand Thick Leather prepared for epic-grade hideworks craft. Epic Materials 2 20 Grand Tincture Base Grand Tincture Base prepared for epic-grade alchemist craft. Epic Materials 2 20 Grand Venom A grand venom concentrate prepared for epic brews and toxins. Epic Materials 2 20 Grand Weapon Blank Grand Weapon Blank prepared for epic-grade blacksmith craft. Epic Materials 2 20 Grand Woven Cloth Grand Woven Cloth prepared for epic-grade hideworks craft. Epic Materials 2 20 Foresight Draught Mystic brew grants a glimpse of future moves. Epic Potions 15 Grand Bloodbrew A crimson concoction that lights a fire in your veins. Epic Potions 13 50 Grand Draught of Grace A blessed restorative brew. Epic Potions 6 50 Grand Elixir of Precision A clear draught that steadies the eye and hand. Epic Potions 13 50 Grand Executioner's Tonic A ruthless tonic that sharpens the killing stroke. Epic Potions 13 50 Grand Gemweaver's Elixir Infused with crystal dust, this potion accelerates magical flow. Epic Potions 13 50 Grand Health Potion Restores 200 health. Epic Potions 6 50 Grand Ironhide Elixir Hardens the body like forged plate. Epic Potions 13 50 Grand Mana Potion Restores 18 gems of each type when used in combat. Epic Potions 6 50 Grand Ward Brew Forms a protective ward around the drinker. Epic Potions 13 50 Grand Windsprint Brew A light, sharp draught that quickens every step. Epic Potions 13 50 Grand Rune of Antivenom Passively reduces the strength of Poisoned applied to you by 35%. Epic Runes 65 Grand Rune of Bloodwake Critical hits deal 30% more damage. Epic Runes 65 Grand Rune of Clearmind On each board, you have a 30% chance to ignore the first debuff applied to you. Epic Runes 65 Grand Rune of Execution Deal 15% more damage to targets below 35% Health. Epic Runes 65 Grand Rune of Renewal The first heal you receive on each board is increased by 30%. Epic Runes 65 Grand Rune of Severing Your first attack on each board gains +5 Penetration and +3 Accuracy. Epic Runes 65 Grand Rune of Staunching Passively reduces the strength of Bleeding applied to you by 35%. Epic Runes 65 Grand Rune of Swifttide When a board refreshes and you win initiative, reduce the cooldown of 2 random spells by 1. Epic Runes 65 Grand Rune of Warding At the start of each board, gain 20 Shield for 2 turns. Epic Runes 65 Grand Scroll of Cracking Armor Runes that splinter armor and protection. Epic Scrolls 12 Grand Scroll of Entangling Limbs Binding sigils that slow body and step. Epic Scrolls 12 Grand Scroll of Hemorrhage A cruel rite that opens unseen wounds. Epic Scrolls 12 Grand Scroll of Misdirection A deceptive hex that clouds aim and judgment. Epic Scrolls 12 Grand Scroll of Piercing Seals A wardbreaking formula that blunts hostile force. Epic Scrolls 12 Grand Scroll of Sapping A weakening curse that drains martial strength. Epic Scrolls 12 Grand Scroll of Withering Wealth A wasting curse that drains magical reserves. Epic Scrolls 12 Ashen Mandate Blade A ceremonial execution blade that finishes what it starts. Epic Weapons 75 Basalt Legion Maul A brutal war-maul meant for those who outlast before they crush. Epic Weapons 84 Blackpowder Tempest Handcannon A vicious firearm built to punish any mistake in range or timing. Epic Weapons 75 Fractured Weave Spindle A left-hand spindle of lacquered metal and prism-thread, made to hold a pattern steady while the blade cuts it loose. Epic Weapons 60 Fractured Weave Threadblade A thin reality-cutting blade meant to open signs, sever anchors, and finish the thought. Epic Weapons 75 Grave Canticle Riteward A warding rite-focus carried in the left hand for mercy, blame, and the long accounting between them. Epic Weapons 60 Grave Canticle Ritual Knife A slender verdict-knife kept for last blessings, marked judgments, and exacting wounds. Epic Weapons 75 Heartfire Triumph Aegis A left-hand aegis built to turn conviction, impact, and rising fury into a held line. Epic Weapons 60 Heartfire Triumph Blade A command blade meant to hit first, hold the line, and demand an answer. Epic Weapons 75 Hollow Sacrament Harvest Knife A predatory ritual blade that marks, opens, and takes back what the enemy cannot keep. Epic Weapons 75 Iron Covenant Greatblade A severe two-handed blade that rewards committed violence. Epic Weapons 84 Measured Anthem Songblade A balanced dueling blade tuned to keep the hand precise and the voice unbroken. Epic Weapons 75 Nightglass Veil Dirk A mirror-dark dirk for opening fights on your terms. Epic Weapons 75 Sanguine Spiral Ritual Knife A sacrificial knife made for exact pain and clean openings. Epic Weapons 75 Velvet Ascendancy Signet A heavy courtly signet carried in the left hand, used to seal commands before anyone thinks to refuse them. Epic Weapons 60 Velvet Ascendancy Whisper Blade A courtly dagger for commands spoken low and consequences felt immediately. Epic Weapons 75 Wayfarer's Ascent Oathblade A dependable blade carried by those who expect no easy mile. Epic Weapons 75 Mythic Gemstone of Calmness When enemy deals damage to you, 6% chance to reduce enemy Crit Chance by 15% and Crit Damage by 45% for 3 turns. Legendary Gemstones 2 20 Mythic Gemstone of Cleanse When you make a move, 8% chance to remove 1 negative effect from yourself. Legendary Gemstones 2 20 Mythic Gemstone of Clumsiness When enemy makes a move, 6% chance to reduce enemy Agility by 14 for 3 turns. Legendary Gemstones 2 20 Mythic Gemstone of Death When you deal damage, 6% chance to increase that damage by 50%. Legendary Gemstones 2 20 Mythic Gemstone of Dexterity When you make a move, 6% chance to gain +14 Agility for 3 turns. Legendary Gemstones 2 20 Mythic Gemstone of Enfeeblement When enemy deals damage to you, 6% chance to reduce enemy Penetration by 14 for 3 turns. Legendary Gemstones 2 20 Mythic Gemstone of Fortification When you make a move, 6% chance to gain +14 Defense for 3 turns. Legendary Gemstones 2 20 Mythic Gemstone of Ineptitude When enemy makes a move, 6% chance to reduce enemy Accuracy by 14 for 3 turns. Legendary Gemstones 2 20 Mythic Gemstone of Life When you heal, 6% chance to increase that heal by 50%. Legendary Gemstones 2 20 Mythic Gemstone of Piercing When you deal damage, 6% chance to gain +14 Penetration for 3 turns. Legendary Gemstones 2 20 Mythic Gemstone of Poaching When you make a move, 6% chance to steal up to 9 gems of each type from the enemy pool. Legendary Gemstones 2 20 Mythic Gemstone of Precision When you make a move, 6% chance to gain +14 Accuracy for 3 turns. Legendary Gemstones 2 20 Mythic Gemstone of Slow When enemy makes a move, 6% chance to reduce enemy Initiative by 6 for 3 turns. Legendary Gemstones 2 20 Mythic Gemstone of Speed When you make a move, 6% chance to gain +6 Initiative for 3 turns. Legendary Gemstones 2 20 Mythic Gemstone of Strength When you make a move, 6% chance to gain +14 Attack for 3 turns. Legendary Gemstones 2 20 Mythic Gemstone of Vulnerability When enemy makes a move, 6% chance to reduce enemy Defense by 14 for 3 turns. Legendary Gemstones 2 20 Mythic Gemstone of Weakness When enemy makes a move, 6% chance to reduce enemy Attack by 14 for 3 turns. Legendary Gemstones 2 20 Mythic Gemstone of Wrath When you deal damage, 6% chance to gain +15% Crit Chance and +45% Crit Damage for 3 turns. Legendary Gemstones 2 20 Elderwood Legendary old-growth wood reserved for mythic craft. Legendary Materials 6 Mythic Aether A mythic magical carrier prepared for legendary alchemical craft. Legendary Materials 6 Mythic Animus Trace Mythic-grade a shimmering trace left behind by animus spirits. Legendary Materials 6 Mythic Battle Spoils Mythic-grade useful spoils salvaged from armed foes and battlefield craft. Legendary Materials 6 Mythic Beast Remnant Mythic-grade a useful creature remnant suitable for physical craft. Legendary Materials 6 Mythic Binding Core Mythic-grade a compact binding core recovered from constructed beings. Legendary Materials 6 Mythic Binding Ink Mythic ink bought for scroll crafting. Legendary Materials 4 80 Mythic Buni Essence Mythic-grade elemental buni essence condensed into a craftable reagent. Legendary Materials 6 Mythic Divine Spark Mythic-grade a bright remnant of divine force held in material form. Legendary Materials 6 Mythic Dream Essence Mythic-grade a lucid essence drawn from dream-touched beings. Legendary Materials 6 Mythic Forge Residue Mythic-grade a heat-fixed residue left by forged creatures and living armaments. Legendary Materials 6 Mythic Giantbone Mythic-grade dense giantbone used for weight, impact, and endurance craft. Legendary Materials 6 Mythic Gveleshap Scale Mythic-grade a premium scale from the ancient gveleshap line. Legendary Materials 6 Mythic Hemal Residue Mythic-grade a bloodcraft residue that clings to living and crafted tissue alike. Legendary Materials 6 Mythic Ingot Mythic forged stock ready for legendary blacksmith craft. Legendary Materials 6 Mythic Leather Mythic treated hide made into usable leather. Legendary Materials 6 Mythic Living Growth Mythic-grade living growth harvested from awakened plant matter. Legendary Materials 6 Mythic Planar Trace Mythic-grade a faint trace of planar displacement left in stable matter. Legendary Materials 6 Mythic Potion Bottle Mythic container bought for potion crafting. Legendary Materials 3 80 Mythic Soul Essence Mythic-grade a quiet essence left where soul and grave matter overlap. Legendary Materials 6 Ashen Sovereignty Boots Quiet, hard-soled boots that carry authority into the kill. Legendary Armor 2 Ashen Sovereignty Coat A military coat with hidden plates stitched under ash-gray cloth. Legendary Armor 2 50 Ashen Sovereignty Gauntlets Fine gauntlets for exact cuts and fatal openings. Legendary Armor 2 Ashen Sovereignty Halfmask A severe halfmask worn by enforcers who judge before they swing. Legendary Armor 2 Ashen Sovereignty Legguards Ordered plates built for patient pursuit. Legendary Armor 2 20 Ashen Sovereignty Pauldrons Narrow pauldrons that keep motion disciplined and spare. Legendary Armor 2 Ashen Sovereignty Sash A formal war-sash that hides cruel reinforcement. Legendary Armor 1 80 Basalt Onslaught Brigandine Thick-plated armor built for surviving the second and third hit. Legendary Armor 2 50 Basalt Onslaught Gauntlets Heavy gauntlets for steady guard and exact counters. Legendary Armor 2 Basalt Onslaught Girdle A broad stone-stiff belt that braces the body under strain. Legendary Armor 1 80 Basalt Onslaught Helm A stone-dark helm that turns glancing blows into nothing. Legendary Armor 2 Basalt Onslaught Legguards Layered legguards designed for holding ground under pressure. Legendary Armor 2 20 Basalt Onslaught Pauldrons Dense pauldrons that carry weight without slowing the march. Legendary Armor 2 Basalt Onslaught Sabatons Weighty sabatons that keep a fighter planted and precise. Legendary Armor 2 Blackpowder Reckoning Boots Powder-black boots for steady footing on the shot. Legendary Armor 2 Blackpowder Reckoning Cartridge Belt A cartridge belt packed for fast reloads, hot barrels, and no clean exits. Legendary Armor 1 80 Blackpowder Reckoning Coat A long coat built around recoil, reach, and spare powder. Legendary Armor 2 50 Blackpowder Reckoning Gloves Fine trigger gloves for sure-handed work. Legendary Armor 2 Blackpowder Reckoning Hat A smoke-stained hat with a low, sighting brim. Legendary Armor 2 Blackpowder Reckoning Mantle Light shoulder-wrap that stays clear of the firing arm. Legendary Armor 2 Blackpowder Reckoning Trousers Narrow-cut trousers that favor stance over flourish. Legendary Armor 2 20 Fractured Firmament Boots Prism-nailed boots made to arrive first and leave the floor altered behind them. Legendary Armor 2 Fractured Firmament Coat A layered coat of lacquered cloth and prism-thread, cut for dangerous revisions. Legendary Armor 2 50 Fractured Firmament Gloves Fine gloves for pulling threads cleanly through spellwork and boardstate alike. Legendary Armor 2 Fractured Firmament Hood A split-stitched hood made to catch the first tremor in a changing pattern. Legendary Armor 2 Fractured Firmament Legguards Legguards braced for quick pivots, bad angles, and impossible lines of force. Legendary Armor 2 20 Fractured Firmament Mantle A narrow mantle hung with broken sigils that tug at the edges of causality. Legendary Armor 2 Fractured Firmament Sash A weighted sash carrying seals, hooks, and measured breaks in the weave. Legendary Armor 1 80 Grave Liturgy Boots Hard boots made to keep firm footing when the hymn turns cruel and the rite runs long. Legendary Armor 2 Grave Liturgy Cinch A binding cinch weighted to keep the core braced through harsher rites and longer vigils. Legendary Armor 1 80 Grave Liturgy Gloves Thin rite-gloves made for clean gestures, marked cuts, and hard accusations. Legendary Armor 2 Grave Liturgy Hood A dark hood lined with whisper-cords for rites of mercy and blame. Legendary Armor 2 Grave Liturgy Legguards Marked legguards built for hard steps, long vigils, and merciless follow-through. Legendary Armor 2 20 Grave Liturgy Mantle A narrow mantle sewn with mourning marks that turn grief into endurance and pressure. Legendary Armor 2 Grave Liturgy Vestments Ritual vestments cut for close work, sharp verdicts, and a long memory. Legendary Armor 2 50 Heartfire Ascension Cuirass A battle cuirass etched with oath-lines for those who lead from the front. Legendary Armor 2 50 Heartfire Ascension Gauntlets Heavy gauntlets for forceful signs, shield breaks, and decisive openings. Legendary Armor 2 Heartfire Ascension Girdle A broad girdle made to brace the core through impact, command, and fury. Legendary Armor 1 80 Heartfire Ascension Helm A command helm built to keep the line steady while the blood runs hot. Legendary Armor 2 Heartfire Ascension Legguards Forward-weighted legguards built for hard drives and harder follow-through. Legendary Armor 2 20 Heartfire Ascension Pauldrons Standard-bearer's pauldrons cut to turn every surge into visible resolve. Legendary Armor 2 Heartfire Ascension Sabatons Armored sabatons meant for the first charge, not the safer second one. Legendary Armor 2 Hollow Apotheosis Boots Thick-soled boots for stalking attrition, steadying the body, and finishing the feast. Legendary Armor 2 Hollow Apotheosis Cinch A binding cinch carrying hooks, pouches, and the discipline to wait for weakness. Legendary Armor 1 80 Hollow Apotheosis Gloves Rite-gloves made for precise cuts, fast marks, and a clean harvest. Legendary Armor 2 Hollow Apotheosis Hood A grave-hushed hood lined in feeding stitches and old hunger. Legendary Armor 2 Hollow Apotheosis Legguards Heavy legguards reinforced for the close press of skull-work and drawn-out kills. Legendary Armor 2 20 Hollow Apotheosis Mantle A shoulder-wrap of thorncloth and bone-fastened tabs, worn close to the throat. Legendary Armor 2 Hollow Apotheosis Vestments Vestments built for the long taking: patient, ritual, and impossible to satisfy. Legendary Armor 2 50 Iron Testament Cuirass A hard-buckled cuirass for line-breaking pressure. Legendary Armor 2 50 Iron Testament Gauntlets Ridged gauntlets meant for killing grips. Legendary Armor 2 Iron Testament Girdle A war-belt that keeps the core planted and the strike honest. Legendary Armor 1 80 Iron Testament Helm A close-faced helm built for disciplined sightlines. Legendary Armor 2 Iron Testament Legguards Reinforced legguards for relentless advance. Legendary Armor 2 20 Iron Testament Pauldrons Heavy shoulders that teach the body to surge first. Legendary Armor 2 Iron Testament Sabatons Steel-shod boots made to take the first step and own it. Legendary Armor 2 Measured Symphony Belt A weighted conductor's belt that teaches the hips and stance a cleaner rhythm. Legendary Armor 1 80 Measured Symphony Boots Close-laced boots made for quick entries, clean recoveries, and perfect cues. Legendary Armor 2 Measured Symphony Coat A layered performance coat cut to keep the body square while the cadence carries. Legendary Armor 2 50 Measured Symphony Gloves Thin gloves marked with finger counts for timing cuts, cues, and changes. Legendary Armor 2 Measured Symphony Hood A conductor's hood stitched with quiet chime-thread to steady breath, cue, and timing. Legendary Armor 2 Measured Symphony Legguards Counted-seam legguards that keep every pivot and approach exactly placed. Legendary Armor 2 20 Measured Symphony Mantle A shoulder-wrap weighted to keep the stance calm through a rising refrain. Legendary Armor 2 Nightglass Eclipse Boots Quiet boots made for the half-second before panic sets in. Legendary Armor 2 Nightglass Eclipse Gloves Soft gloves meant for blades, locks, and first blood. Legendary Armor 2 Nightglass Eclipse Hood A dark hood that breaks the face into shadow and motion. Legendary Armor 2 Nightglass Eclipse Jerkin A slim jerkin for slipping in before the eye adjusts. Legendary Armor 2 50 Nightglass Eclipse Mantle Thin shoulder-cloth that never catches and never shines. Legendary Armor 2 Nightglass Eclipse Sash A narrow sash balanced for quick weight transfer. Legendary Armor 1 80 Nightglass Eclipse Trousers Silent trousers tailored for clean movement through bad light. Legendary Armor 2 20 Sanguine Maelstrom Boots Hard, close-laced boots for calm footing in ugly work. Legendary Armor 2 Sanguine Maelstrom Cinch A binding cinch that keeps the body from folding under strain. Legendary Armor 1 80 Sanguine Maelstrom Gloves Gloves fitted for needles, scalpels, and deliberate harm. Legendary Armor 2 Sanguine Maelstrom Hood A dark hood lined to catch sweat, ash, and blood alike. Legendary Armor 2 Sanguine Maelstrom Legguards Cut-marked legguards bound with old vows and older pressure. Legendary Armor 2 20 Sanguine Maelstrom Mantle A narrow mantle carrying stitched wards and dried crimson thread. Legendary Armor 2 Sanguine Maelstrom Vestments Tight ritual vestments reinforced for knife-close work. Legendary Armor 2 50 Velvet Imperium Boots Quiet boots meant to arrive without warning and leave the room already decided. Legendary Armor 2 Velvet Imperium Breeches Close-fitted breeches tailored for silent repositioning and exact timing. Legendary Armor 2 20 Velvet Imperium Coat A severe court-coat of velvet and inked lining, made for command at close range. Legendary Armor 2 50 Velvet Imperium Gloves Elegant gloves for measured gestures, sharp cues, and flawless imposition. Legendary Armor 2 Velvet Imperium Halfmask A lacquered halfmask that turns attention into leverage. Legendary Armor 2 Velvet Imperium Mantle A poised mantle whose weighted folds move like a rehearsed answer. Legendary Armor 2 Velvet Imperium Sash A soft-dark sash carrying seals, vials, and the calm habit of control. Legendary Armor 1 80 Wayfarer's Zenith Belt A reinforced utility belt with hidden metal plates. Legendary Armor 1 80 Wayfarer's Zenith Boots Road boots that favor quick starts and hard follow-through. Legendary Armor 2 Wayfarer's Zenith Breeches Travel breeches reinforced for distance without losing balance. Legendary Armor 2 20 Wayfarer's Zenith Coat A layered travel coat made to keep breathing room after hard hits. Legendary Armor 2 50 Wayfarer's Zenith Gloves Grip-safe gloves for climbing, knife-work, and fast handling. Legendary Armor 2 Wayfarer's Zenith Hood A waxed hood cut for long roads and bad weather. Legendary Armor 2 Wayfarer's Zenith Mantle A broad shoulder-wrap that sheds rain and loosens the step. Legendary Armor 2 Legendary Blood Ring A brutal ring that rewards every opened wound with heavier, more punishing finishing blows. Legendary Jewelry 1 50 Legendary Emerald Ring An emerald ring light enough to encourage quick footwork and sharper reactions. Legendary Jewelry 1 50 Legendary Falcon Ring A keen ring favored by hunters who prize clean openings and decisive critical strikes. Legendary Jewelry 1 50 Legendary Onyx Ring A dark onyx ring favored by duelists who prize armor-breaking pressure and clean finishing lines. Legendary Jewelry 1 50 Legendary Pilgrim Necklace A quiet traveler's necklace that rewards nimble steps and steady recovery on the road. Legendary Jewelry 1 80 Legendary Ruby Ring A ruby ring cut to reward forceful strikes that bite through armor. Legendary Jewelry 1 50 Legendary Sapphire Ring A sapphire ring polished to steady the hand and reinforce disciplined defense. Legendary Jewelry 1 50 Legendary Sentinel Necklace A heavy necklace built to anchor the wearer behind firm defenses and stubborn recovery. Legendary Jewelry 1 80 Legendary Vitality Necklace A stout necklace worn to harden the body and steady the wearer under pressure. Legendary Jewelry 1 80 Legendary Wind Necklace A wind-bound necklace that sharpens tempo and steadies the wearer between decisive turns. Legendary Jewelry 1 80 Crown Gem Cluster A regal cluster of brilliant crystals reserved for legendary crowns, relic settings, and the highest gemwork. Legendary Materials 6 Elder Resin A legendary-grade resin stock used in recursive sealant processing. Legendary Materials 6 Mythic Catalyst A legendary catalyst reserved for the final tier of gear crafting. Legendary Materials 6 Mythic Faceted Gem Mythic Faceted Gem prepared for legendary-grade jeweler craft. Legendary Materials 6 Mythic Forge Fuel Mythic Forge Fuel prepared for legendary-grade blacksmith craft. Legendary Materials 6 Mythic Fur Lining Mythic Fur Lining prepared for legendary-grade hideworks craft. Legendary Materials 6 Mythic Leather Straps Mythic Leather Straps prepared for legendary-grade hideworks craft. Legendary Materials 6 Mythic Metal Fittings Mythic Metal Fittings prepared for legendary-grade blacksmith craft. Legendary Materials 6 Mythic Metal Wire Mythic Metal Wire prepared for legendary-grade blacksmith craft. Legendary Materials 6 Mythic Necklace Chain Mythic Necklace Chain prepared for legendary-grade jeweler craft. Legendary Materials 6 Mythic Petal Paste Mythic Petal Paste prepared for legendary-grade alchemist craft. Legendary Materials 6 Mythic Reinforced Plate Mythic Reinforced Plate prepared for legendary-grade blacksmith craft. Legendary Materials 6 Mythic Resin Sealant Mythic Resin Sealant prepared for legendary-grade alchemist craft. Legendary Materials 6 Mythic Ring Setting Mythic Ring Setting prepared for legendary-grade jeweler craft. Legendary Materials 6 Mythic Rune Blank A mythic rune substrate prepared for legendary inscription and binding. Legendary Materials 6 Mythic Shield Boss Mythic Shield Boss prepared for legendary-grade blacksmith craft. Legendary Materials 6 Mythic Soft Leather Mythic Soft Leather prepared for legendary-grade hideworks craft. Legendary Materials 6 Mythic Stitched Padding Mythic Stitched Padding prepared for legendary-grade hideworks craft. Legendary Materials 6 Mythic Thick Leather Mythic Thick Leather prepared for legendary-grade hideworks craft. Legendary Materials 6 Mythic Tincture Base Mythic Tincture Base prepared for legendary-grade alchemist craft. Legendary Materials 6 Mythic Venom A mythic venom concentrate prepared for legendary brews and toxins. Legendary Materials 6 Mythic Weapon Blank Mythic Weapon Blank prepared for legendary-grade blacksmith craft. Legendary Materials 6 Mythic Woven Cloth Mythic Woven Cloth prepared for legendary-grade hideworks craft. Legendary Materials 6 Sovereign Herb Bundle A legendary bundle of carefully kept herbs strong enough for sovereign tonics, renewal rites, and graveyard medicines. Legendary Materials 6 Sovereign Ore A legendary ore deposit heavy with clean metallic authority, reserved for final arms and masterwork plate. Legendary Materials 6 Sovereign Spark A legendary apex spark reserved for sovereign attunement, master inscriptions, and top-tier future gear enchantments. Legendary Materials 6 Starloom Bundle A legendary bundle of dark blue and silver fibers that holds tension like a night sky drawn into thread. Legendary Materials 6 Starpetal Cluster A luminous cluster of star-shaped petals used in legendary alchemy, gravebloom rites, and patient restoration. Legendary Materials 6 Mythic Bloodbrew A crimson concoction that lights a fire in your veins. Legendary Potions 32 Mythic Draught of Grace A blessed restorative brew. Legendary Potions 15 Mythic Elixir of Precision A clear draught that steadies the eye and hand. Legendary Potions 32 Mythic Executioner's Tonic A ruthless tonic that sharpens the killing stroke. Legendary Potions 32 Mythic Gemweaver's Elixir Infused with crystal dust, this potion accelerates magical flow. Legendary Potions 32 Mythic Health Potion Restores 300 health. Legendary Potions 15 Mythic Ironhide Elixir Hardens the body like forged plate. Legendary Potions 32 Mythic Mana Potion Restores 27 gems of each type when used in combat. Legendary Potions 15 Mythic Ward Brew Forms a protective ward around the drinker. Legendary Potions 32 Mythic Windsprint Brew A light, sharp draught that quickens every step. Legendary Potions 32 Mythic Rune of Antivenom Passively reduces the strength of Poisoned applied to you by 45%. Legendary Runes 2 20 Mythic Rune of Bloodwake Critical hits deal 40% more damage. Legendary Runes 2 20 Mythic Rune of Clearmind On each board, you have a 40% chance to ignore the first debuff applied to you. Legendary Runes 2 20 Mythic Rune of Execution Deal 20% more damage to targets below 35% Health. Legendary Runes 2 20 Mythic Rune of Renewal The first heal you receive on each board is increased by 40%. Legendary Runes 2 20 Mythic Rune of Severing Your first attack on each board gains +7 Penetration and +4 Accuracy. Legendary Runes 2 20 Mythic Rune of Staunching Passively reduces the strength of Bleeding applied to you by 45%. Legendary Runes 2 20 Mythic Rune of Swifttide When a board refreshes and you win initiative, reduce the cooldown of 2 random spells by 2. Legendary Runes 2 20 Mythic Rune of Warding At the start of each board, gain 32 Shield for 2 turns. Legendary Runes 2 20 Mythic Scroll of Cracking Armor Runes that splinter armor and protection. Legendary Scrolls 30 Mythic Scroll of Entangling Limbs Binding sigils that slow body and step. Legendary Scrolls 30 Mythic Scroll of Hemorrhage A cruel rite that opens unseen wounds. Legendary Scrolls 30 Mythic Scroll of Misdirection A deceptive hex that clouds aim and judgment. Legendary Scrolls 30 Mythic Scroll of Piercing Seals A wardbreaking formula that blunts hostile force. Legendary Scrolls 30 Mythic Scroll of Sapping A weakening curse that drains martial strength. Legendary Scrolls 30 Mythic Scroll of Withering Wealth A wasting curse that drains magical reserves. Legendary Scrolls 30 Ashen Sovereignty Blade A ceremonial execution blade that finishes what it starts. Legendary Weapons 2 50 Basalt Onslaught Maul A brutal war-maul meant for those who outlast before they crush. Legendary Weapons 2 80 Blackpowder Reckoning Handcannon A vicious firearm built to punish any mistake in range or timing. Legendary Weapons 2 50 Fractured Firmament Spindle A left-hand spindle of lacquered metal and prism-thread, made to hold a pattern steady while the blade cuts it loose. Legendary Weapons 2 Fractured Firmament Threadblade A thin reality-cutting blade meant to open signs, sever anchors, and finish the thought. Legendary Weapons 2 50 Grave Liturgy Riteward A warding rite-focus carried in the left hand for mercy, blame, and the long accounting between them. Legendary Weapons 2 Grave Liturgy Ritual Knife A slender verdict-knife kept for last blessings, marked judgments, and exacting wounds. Legendary Weapons 2 50 Heartfire Ascension Aegis A left-hand aegis built to turn conviction, impact, and rising fury into a held line. Legendary Weapons 2 Heartfire Ascension Blade A command blade meant to hit first, hold the line, and demand an answer. Legendary Weapons 2 50 Hollow Apotheosis Harvest Knife A predatory ritual blade that marks, opens, and takes back what the enemy cannot keep. Legendary Weapons 2 50 Iron Testament Greatblade A severe two-handed blade that rewards committed violence. Legendary Weapons 2 80 Measured Symphony Songblade A balanced dueling blade tuned to keep the hand precise and the voice unbroken. Legendary Weapons 2 50 Nightglass Eclipse Dirk A mirror-dark dirk for opening fights on your terms. Legendary Weapons 2 50 Sanguine Maelstrom Ritual Knife A sacrificial knife made for exact pain and clean openings. Legendary Weapons 2 50 Velvet Imperium Signet A heavy courtly signet carried in the left hand, used to seal commands before anyone thinks to refuse them. Legendary Weapons 2 Velvet Imperium Whisper Blade A courtly dagger for commands spoken low and consequences felt immediately. Legendary Weapons 2 50 Wayfarer's Zenith Oathblade A dependable blade carried by those who expect no easy mile. Legendary Weapons 2 50