Humanoids

Sorcerer

A wandering primal caster who bends roots, wind, and storm through instinct rather than scholarship. Sorcerers are most dangerous when the battlefield gives them room to shape the ground itself.

Humanoids type Sorcerer

HumanoidsHumanoids are the beings that stand on two legs, with a torso and four limbs. Most are civilized and relatively intelligent, though not all, and every player race belongs to this type.

Level 6
Type Humanoids
Variants 2

Stats

Health 714
Attack 45
Defense 30
Penetration 14
Accuracy 8.47
Agility 6.06
Crit Chance 9.6%
Crit Damage 22%
Recovery 6
Resistance 0%
Vampirism 0%

Combat Kit

Abilities

Vine Snare Cooldown 3 turns

Summons binding growth, dealing 80 damage and applying Clumsy for 2 turns.

Level 2-3 Damage 8 8 4
Storm Burst Cooldown 3 turns

Releases a concussive burst, dealing 96 damage and having a 50% chance to Stun for 1 turn.

Level 2-3 Damage 10 6 6
Arcane Ward Cooldown 4 turns

Raises a ward that applies Immune for 1 turns.

Level 2-3 Utility Self Free Action 10 6 2

Drops

Loot