Humanoids
Sorcerer
A wandering primal caster who bends roots, wind, and storm through instinct rather than scholarship. Sorcerers are most dangerous when the battlefield gives them room to shape the ground itself.
Humanoids type Sorcerer
HumanoidsHumanoids are the beings that stand on two legs, with a torso and four limbs. Most are civilized and relatively intelligent, though not all, and every player race belongs to this type.
Level 6
Type Humanoids
Variants 2
Stats
Health 714
Attack 45
Defense 30
Penetration 14
Accuracy 8.47
Agility 6.06
Crit Chance 9.6%
Crit Damage 22%
Recovery 6
Resistance 0%
Vampirism 0%
Combat Kit
Abilities
Vine Snare Cooldown 3 turns
Summons binding growth, dealing 80 damage and applying Clumsy for 2 turns.
Storm Burst Cooldown 3 turns
Releases a concussive burst, dealing 96 damage and having a 50% chance to Stun for 1 turn.
Arcane Ward Cooldown 4 turns
Raises a ward that applies Immune for 1 turns.
Drops
Loot
Fine Battle Spoils x2-3
8
8
4