Bandit Level 1 / 1 variant A common outlaw who survives by ambushing travelers and exploiting weakness. Monster Type
Humanoids
Humanoids are the beings that stand on two legs, with a torso and four limbs. Most are civilized and relatively intelligent, though not all, and every player race belongs to this type.
Monsters 65
Families 46
Level Band Levels 1-21
Variant Families 16
Families
Browse by lineage
Bandit Level 1 / 1 variant A common outlaw who survives by ambushing travelers and exploiting weakness.
Forest Bandit Level 1 / 1 variant A petty outlaw who knows brush cover, blind turns, and cheap openings better than any fair fight.
Guard Levels 1-7 / 2 variants A common watchman found at gates, monasteries, streets, and estates.
Tribal Warrior Level 2 / 1 variant A straightforward clan fighter armed with simple weapons and a strong instinct for group combat.
Cheche Levels 3-8 / 2 variants A hunchbacked, ape-like humanoid of the deep woods.
Thicket Intimidator Level 3 / 1 variant A heavier enforcer used to dominate trails, camps, and thicket routes through fear alone.
Angry Hunter Level 4 / 1 variant A hunter who has turned frustration or grief into open violence.
Decoy Cell Enforcer Level 4 / 1 variant A planted muscle used to protect a covert cell or hold attention while others slip away.
Frightened Zealot Level 4 / 1 variant A panic-driven fanatic whose faith has curdled into desperate violence.
Road Thug Level 4 / 1 variant A roadside brute who lives by extortion, ambush, and numbers.
Route-Runner Scout Level 4 / 1 variant A fast-moving courier and lookout trained to read paths, rooftops, and escape lines at a glance.
Scout Level 4 / 1 variant A light-footed pathfinder who lives by sightlines, trails, and distance.
Thug Level 4 / 1 variant A rough street fighter who relies on muscle, numbers, and intimidation rather than finesse.
Bandit Captain Levels 5-10 / 2 variants A hardened raider chief who keeps lesser criminals organized through nerve, violence, and timing.
Spy Levels 5-11 / 2 variants A practiced infiltrator who survives through charm, lies, and careful timing.
Acolyte Level 6 / 1 variant A junior devotee trained in simple rites, blessings, and battlefield care.
Berserker Level 6 / 1 variant A savage warrior who turns rage into momentum, abandoning caution for killing power.
Cultist Level 6 / 1 variant A low-ranking servant of dark vows and hidden devotions.
Sorcerer Levels 6-10 / 2 variants A wandering primal caster who bends roots, wind, and storm through instinct rather than scholarship.
Turaq Levels 6-12 / 2 variants A younger member of the Turaqi people, able to assume a jackal-woman hunting form.
Cult Fanatic Level 7 / 1 variant A charismatic sect leader who mixes dark conviction with controlling miracles.
Handler Level 7 / 1 variant A field controller who keeps rough operatives moving in the same direction.
Knight Levels 7-16 / 3 variants A heavily armored warrior of rank whose presence can steady nearby allies.
Roofline Bowman Level 7 / 1 variant A rooftop marksman who treats alleys and slanted tiles as a hunting ground.
Veteran Levels 7-11 / 2 variants A battle-tested soldier who has outlived greener fighters and learned how to stay effective under pressure.
Silencing Knifehand Level 8 / 1 variant An assassin-minded skirmisher trained to end alarms before they spread.
Black Devi Tunnel Guard Levels 10-14 / 2 variants A disciplined black devi defender stationed in deep mine roads and lift approaches.
Priest Levels 10-17 / 3 variants An ordained servant of the sacred who balances healing, warding, and divine punishment.
Wolfknee Levels 10-18 / 3 variants A warrior of Mamberi tradition marked by the power to become a wolf-man in battle.
Kudian Levels 11-15 / 2 variants A blood-working spellfighter who fuels magic with pain and binds power into a lash.
Red Devi Raider Levels 11-14 / 2 variants A common red devi warrior built for direct violence, raiding, and hunting.
Gladiator Level 12 / 1 variant A hardened arena champion trained to entertain by overwhelming opponents in plain sight.
Gurnaj Levels 12-16 / 2 variants A foul-smelling, long-armed humanoid predator with human eyes and a cleaver-like bone growth from its chest.
Minotaur Levels 12-16 / 2 variants A towering bull-headed humanoid with a perfect memory for paths and a talent for explosive charges.
Red Devi Hunt Captain Level 13 / 1 variant A seasoned red devi hunter who leads from the front and keeps pressure on fleeing prey.
White Devi Sun Nomad Levels 13-16 / 2 variants A wandering white devi who survives by endurance, judgment, and long familiarity with mountain light.
Black Devi Echo-Smith Level 14 / 1 variant A master of black devi work-song magic who shapes battle through rhythm, impact, and layered resonance.
Red Devi Caravan Matron Level 14 / 1 variant A formidable red devi matron accustomed to keeping trade bands, kin, and hired muscle in line.
Mage Level 15 / 1 variant A learned combat spellcaster whose training favors practical destruction and defense.
Assassin Level 16 / 1 variant An elite killer built around surprise, poison, and precise execution.
White Devi Gravebloom Keeper Level 16 / 1 variant A white devi guardian tied to the sacred aftermath of its people's dead.
Blackhand Assassin Level 17 / 1 variant A feared killer of the Black Hand, trained to hunt spellcasters as readily as any other target.
Black Devi Liftwarden Level 18 / 1 variant An elite black devi overseer trusted with deep shafts, counterweights, and the defenses around them.
Twin-Headed Devi Champion Level 18 / 1 variant A rare devi born with two heads, carrying the race's old twin-mark in a far more dangerous form.
White Devi Dawn Elder Level 20 / 1 variant An elder of the dwindling white devi who carries immense patience, authority, and sun-hardened resilience.
Archmage Level 21 / 1 variant A master of high arcana who enters battle layered in preparation and protected by superior understanding. No families match those filters.