Humanoids

Knight-Captain

A noble battlefield officer whose authority has been proven under steel rather than inherited in comfort. Knight-captains anchor the most dangerous part of a line, absorbing pressure while forcing allies into disciplined motion.

HumanoidsHumanoids are the beings that stand on two legs, with a torso and four limbs. Most are civilized and relatively intelligent, though not all, and every player race belongs to this type.

Level 16
Type Humanoids
Variants 3

Stats

Health 2402
Attack 142
Defense 98
Penetration 50
Accuracy 18.85
Agility 9.82
Crit Chance 16%
Crit Damage 35%
Recovery 33
Resistance 13%
Vampirism 0%

Combat Kit

Abilities

Bulwark Slam Cooldown 3 turns

Slams the target with crushing weight, dealing 120 damage and applying Weakened for 2 turns.

Level 3 Damage 6 8 8
Commanding Presence Cooldown 3 turns

Settles into total battlefield command, applying Focused for 2 turns.

Level 3 Utility Self Free Action 6 8 4
Shield Parry Cooldown 3 turns

Sets into a defensive stance, applying Fortified for 2 turns.

Level 3 Utility Self Free Action 6 6 4
Guarded Advance Cooldown 3 turns

Closes the distance behind practiced discipline, applying Fortified for 2 turns.

Level 3 Utility Self Free Action 6 6 4

Drops

Loot