Items / Runes

Runes

Slot-family augments and passive effects used by rune systems.

27 entries 3 rarities
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27 items
Prime Rune of Antivenom Passively reduces the strength of Poisoned applied to you by 25%. RareShieldPassive 18 Prime Rune of Bloodwake Critical hits deal 20% more damage. RareWeaponCrit 18 Prime Rune of Clearmind On each board, you have a 20% chance to ignore the first debuff applied to you. RareNecklaceFirst Debuff Each Board 18 Prime Rune of Execution Deal 10% more damage to targets below 35% Health. RareWeaponAlways Vs Low Health 18 Prime Rune of Renewal The first heal you receive on each board is increased by 20%. RareNecklaceFirst Heal Each Board 18 Prime Rune of Severing Your first attack on each board gains +3 Penetration and +2 Accuracy. RareWeaponFirst Attack Each Board 18 Prime Rune of Staunching Passively reduces the strength of Bleeding applied to you by 25%. RareShieldPassive 18 Prime Rune of Swifttide When a board refreshes and you win initiative, reduce the cooldown of 1 random spell by 1. RareNecklaceBoard Refresh If Win Initiative 18 Prime Rune of Warding At the start of each board, gain 12 Shield for 2 turns. RareShieldBoard Start 18 Grand Rune of Antivenom Passively reduces the strength of Poisoned applied to you by 35%. EpicShieldPassive 65 Grand Rune of Bloodwake Critical hits deal 30% more damage. EpicWeaponCrit 65 Grand Rune of Clearmind On each board, you have a 30% chance to ignore the first debuff applied to you. EpicNecklaceFirst Debuff Each Board 65 Grand Rune of Execution Deal 15% more damage to targets below 35% Health. EpicWeaponAlways Vs Low Health 65 Grand Rune of Renewal The first heal you receive on each board is increased by 30%. EpicNecklaceFirst Heal Each Board 65 Grand Rune of Severing Your first attack on each board gains +5 Penetration and +3 Accuracy. EpicWeaponFirst Attack Each Board 65 Grand Rune of Staunching Passively reduces the strength of Bleeding applied to you by 35%. EpicShieldPassive 65 Grand Rune of Swifttide When a board refreshes and you win initiative, reduce the cooldown of 2 random spells by 1. EpicNecklaceBoard Refresh If Win Initiative 65 Grand Rune of Warding At the start of each board, gain 20 Shield for 2 turns. EpicShieldBoard Start 65 Mythic Rune of Antivenom Passively reduces the strength of Poisoned applied to you by 45%. LegendaryShieldPassive 2 20 Mythic Rune of Bloodwake Critical hits deal 40% more damage. LegendaryWeaponCrit 2 20 Mythic Rune of Clearmind On each board, you have a 40% chance to ignore the first debuff applied to you. LegendaryNecklaceFirst Debuff Each Board 2 20 Mythic Rune of Execution Deal 20% more damage to targets below 35% Health. LegendaryWeaponAlways Vs Low Health 2 20 Mythic Rune of Renewal The first heal you receive on each board is increased by 40%. LegendaryNecklaceFirst Heal Each Board 2 20 Mythic Rune of Severing Your first attack on each board gains +7 Penetration and +4 Accuracy. LegendaryWeaponFirst Attack Each Board 2 20 Mythic Rune of Staunching Passively reduces the strength of Bleeding applied to you by 45%. LegendaryShieldPassive 2 20 Mythic Rune of Swifttide When a board refreshes and you win initiative, reduce the cooldown of 2 random spells by 2. LegendaryNecklaceBoard Refresh If Win Initiative 2 20 Mythic Rune of Warding At the start of each board, gain 32 Shield for 2 turns. LegendaryShieldBoard Start 2 20