Items / Runes
Runes
Slot-family augments and passive effects used by rune systems.
27 entries 3 rarities
Rarity
Slot
Trigger
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Prime Rune of Antivenom Passively reduces the strength of Poisoned applied to you by 25%. Prime Rune of Bloodwake Critical hits deal 20% more damage. Prime Rune of Clearmind On each board, you have a 20% chance to ignore the first debuff applied to you. Prime Rune of Execution Deal 10% more damage to targets below 35% Health. Prime Rune of Renewal The first heal you receive on each board is increased by 20%. Prime Rune of Severing Your first attack on each board gains +3 Penetration and +2 Accuracy. Prime Rune of Staunching Passively reduces the strength of Bleeding applied to you by 25%. Prime Rune of Swifttide When a board refreshes and you win initiative, reduce the cooldown of 1 random spell by 1. Prime Rune of Warding At the start of each board, gain 12 Shield for 2 turns. Grand Rune of Antivenom Passively reduces the strength of Poisoned applied to you by 35%. Grand Rune of Bloodwake Critical hits deal 30% more damage. Grand Rune of Clearmind On each board, you have a 30% chance to ignore the first debuff applied to you. Grand Rune of Execution Deal 15% more damage to targets below 35% Health. Grand Rune of Renewal The first heal you receive on each board is increased by 30%. Grand Rune of Severing Your first attack on each board gains +5 Penetration and +3 Accuracy. Grand Rune of Staunching Passively reduces the strength of Bleeding applied to you by 35%. Grand Rune of Swifttide When a board refreshes and you win initiative, reduce the cooldown of 2 random spells by 1. Grand Rune of Warding At the start of each board, gain 20 Shield for 2 turns. Mythic Rune of Antivenom Passively reduces the strength of Poisoned applied to you by 45%. Mythic Rune of Bloodwake Critical hits deal 40% more damage. Mythic Rune of Clearmind On each board, you have a 40% chance to ignore the first debuff applied to you. Mythic Rune of Execution Deal 20% more damage to targets below 35% Health. Mythic Rune of Renewal The first heal you receive on each board is increased by 40%. Mythic Rune of Severing Your first attack on each board gains +7 Penetration and +4 Accuracy. Mythic Rune of Staunching Passively reduces the strength of Bleeding applied to you by 45%. Mythic Rune of Swifttide When a board refreshes and you win initiative, reduce the cooldown of 2 random spells by 2. Mythic Rune of Warding At the start of each board, gain 32 Shield for 2 turns.
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