Elementals

Greater Water Elemental

A vast surge of living river-force, deep current, and crushing undertow. Greater water elementals move like floodwater given a will, reshaping around blows before dragging enemies beneath their own footing.

Elementals type Water Elemental

ElementalsElementals are magical incarnations of a buni, a living essence of nature. Each one is the personified form of some aspect of the world, whether wind, fire, earth, water, or something stranger.

Level 16
Type Elementals
Variants 3

Stats

Health 2480
Attack 136
Defense 98
Penetration 47
Accuracy 19
Agility 10
Crit Chance 15%
Crit Damage 35%
Recovery 42
Resistance 13%
Vampirism 0%

Combat Kit

Abilities

Tidal Slam Cooldown 2 turns

Slams the target with crushing water force, dealing 160 damage.

Level 3 Damage 10 6 4
Undertow Grasp Cooldown 3 turns

Drags the target under with undertow force, dealing 160 damage and having a 65% chance to Stun for 1 turn.

Level 3 Damage 10 8 4
Flow Body Cooldown 3 turns

Becomes fluid and elusive, applying Nimble for 2 turns.

Level 3 Utility Self Free Action 10 6 2

Drops

Loot