Trick Spin
← Back to spellsStrike the enemy twice. Each hit deals 24 flat damage, plus 3 damage for each player level.
Consume all loaded gunpowder in Trick Chamber. Split the chamber as evenly as possible between both hits; if the total is odd, the first hit gets the extra gunpowder point. Each hit gains an additional 1.5 damage for each gunpowder point spent on it.
If at least 10 total gunpowder was spent, both hits gain 18% Crit Chance and Crit Damage.
Total damage of each hit is increased by 7% for each player level.
Ends your turn.
Cost
10 10 / 12 / 14
10 10 / 12 / 14
10 10 / 12 / 14
10 10 / 12 / 14 Path
Spell path