Last Laugh

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Effect

Spend 20% of your current red gems. Strike the enemy twice. The first hit deals 1.8 damage for each of the first 14 points of total skull tile value on the board, then 0.9 damage for each additional skull value. The second hit deals 1.8 damage for each of the first 14 red gems spent by this spell, then 0.9 damage for each additional red gem spent.

Consume all loaded gunpowder in Trick Chamber. Split the chamber as evenly as possible between both hits; if the total is odd, the first hit gets the extra gunpowder point. Each hit gains 2.5 damage for each gunpowder point spent on it.

If at least 12 total gunpowder was spent, both hits gain 18% Crit Chance and Crit Damage.

If at least one hit critically strikes, apply Panicked for 2 turns.

Total damage is increased by 8% for each player level.

Ends your turn.

Spend 20 / 25 / 30% of your current red gems. Strike the enemy twice. The first hit deals 1.8 / 2.3 / 2.8 damage for each of the first 14 / 16 / 18 points of total skull tile value on the board, then 0.9 / 1.1 / 1.3 damage for each additional skull value. The second hit deals 1.8 / 2.3 / 2.8 damage for each of the first 14 / 16 / 18 red gems spent by this spell, then 0.9 / 1.1 / 1.3 damage for each additional red gem spent.

Consume all loaded gunpowder in Trick Chamber. Split the chamber as evenly as possible between both hits; if the total is odd, the first hit gets the extra gunpowder point. Each hit gains 2.5 / 3 / 3.5 damage for each gunpowder point spent on it.

If at least 12 / 16 / 20 total gunpowder was spent, both hits gain 18 / 28 / 38% Crit Chance and Crit Damage.

If at least one hit critically strikes, apply Panicked for 2 turns.

Total damage is increased by 8% for each player level.

Ends your turn.

Cost BLUE 12 12 / 16 / 20 GREEN 12 12 / 16 / 20 RED 12 12 / 16 / 20
Tags
  • Damage
  • Buff
  • Resource
  • Board

Path

Spell path

PreviousTrick Spin
CurrentLast Laugh

This is the end of its visible spell path for now.