Last Laugh
← Back to spellsSpend 20% of your current
red gems. Strike the enemy twice. The first hit deals 1.8 damage for each of the first 14 points of total
skull tile value on the board, then 0.9 damage for each additional
skull value. The second hit deals 1.8 damage for each of the first 14
red gems spent by this spell, then 0.9 damage for each additional
red gem spent.
Consume all loaded gunpowder in Trick Chamber. Split the chamber as evenly as possible between both hits; if the total is odd, the first hit gets the extra gunpowder point. Each hit gains 2.5 damage for each gunpowder point spent on it.
If at least 12 total gunpowder was spent, both hits gain 18% Crit Chance and Crit Damage.
If at least one hit critically strikes, apply Panicked for 2 turns.
Total damage is increased by 8% for each player level.
Ends your turn.
12 12 / 16 / 20
12 12 / 16 / 20
12 12 / 16 / 20 Path
Spell path