Feast Signal
← Back to spellsLose 2.5% of your current HP and gain Feast Signal for 4 turns.
While this effect is active, the first time each real turn that you damage the enemy with a Hemoxer spell or a
skull match, the swarm bites them for 22 flat damage plus 3 damage for each player level.
This bite cannot be dodged.
If the enemy is Bloodbound, the bite also applies or refreshes Withered for 2 turns, causing them to lose 4 gems each turn.
If the total
red tile value on the board is higher than total blue and
green tile value when this spell is cast, it keeps your turn.
Otherwise ends your turn.
Cost
10 10 / 12 / 14
10 10 / 12 / 14
10 10 / 12 / 14
10 10 / 12 / 14 Path
Spell path