Feast Signal

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Effect

Lose 2.5% of your current HP and gain Feast Signal for 4 turns.

While this effect is active, the first time each real turn that you damage the enemy with a Hemoxer spell or a skull match, the swarm bites them for 22 flat damage plus 3 damage for each player level.

This bite cannot be dodged.

If the enemy is Bloodbound, the bite also applies or refreshes Withered for 2 turns, causing them to lose 4 gems each turn.

If the total red tile value on the board is higher than total blue and green tile value when this spell is cast, it keeps your turn.

Otherwise ends your turn.

Lose 2.5 / 2 / 1.5% of your current HP and gain Feast Signal for 4 turns.

While this effect is active, the first time each real turn that you damage the enemy with a Hemoxer spell or a skull match, the swarm bites them for 22 / 34 / 48 flat damage plus 3 / 4 / 5 damage for each player level.

This bite cannot be dodged.

If the enemy is Bloodbound, the bite also applies or refreshes Withered for 2 turns, causing them to lose 4 / 6 / 8 gems each turn.

If the total red tile value on the board is higher than total blue and green tile value when this spell is cast, it keeps your turn.

Otherwise ends your turn.

Cost GREEN 10 10 / 12 / 14 RED 10 10 / 12 / 14
Tags
  • Damage
  • Buff
  • Board

Path

ArchetypeShadehand Class PathHemoxer
Subclass LaneSwarmbinder

Spell path

PreviousBloodbind
CurrentFeast Signal
NextMarrow Fever