Bloodbind
← Back to spellsLose 4% of your current HP and gain Bloodbind for 4 turns.
While this effect is active, the first time each real turn that you damage the enemy with a Hemoxer spell or a
skull match, afflict them with Bloodbound for 2 turns.
If the enemy is already Bloodbound when this effect triggers, refresh its duration.
While the enemy is Bloodbound, every red match they make deals 4 damage to them for each point of
red tile value in that match, and your Hemoxer subclass spells gain bonus effects.
Keeps your turn.
Cost
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7 Spell path