Sinner's Eye
← Back to spellsIncrease your Accuracy by 5 plus 0.5 per player level, and your Penetration by 5 plus 0.75 per player level, for 3 turns.
If the enemy is Bloodbound, your Confessor spells against them cannot be dodged while Sinner's Eye is active and they deal additional flat 18 damage plus 2 damage per player level.
If the total
red value on the board is higher than
green value and
blue value when this spell is cast, it keeps your turn.
Otherwise ends your turn.
Cost
10 10 / 12 / 14
10 10 / 12 / 14
10 10 / 12 / 14
10 10 / 12 / 14 Path
Spell path