Verdant Rite

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Effect

Until the end of this turn, each green match you make restores 2.5 HP for each point of green tile value in that match, and each blue match you make deals 1 damage to the enemy for each point of blue tile value in that match.

Consume up to 2 Soul Tithe. Each Soul Tithe spent increases healing from your green matches by 0.5 and damage from your blue matches by 0.25.

Total blue-match damage is increased by 5% for each player level.

Keeps your turn.

Until the end of this turn, each green match you make restores 2.5 / 3.5 / 4.5 HP for each point of green tile value in that match, and each blue match you make deals 1 / 1.35 / 1.7 damage to the enemy for each point of blue tile value in that match.

Consume up to 2 Soul Tithe. Each Soul Tithe spent increases healing from your green matches by 0.5 / 0.75 / 1 and damage from your blue matches by 0.25 / 0.35 / 0.45.

Total blue-match damage is increased by 5% for each player level.

Keeps your turn.

Cost GREEN 10 10 / 12 / 14 RED 10 10 / 12 / 14
Tags
  • Damage
  • Resource
  • Board
  • Heal

Path

ArchetypeHeartsong Class PathMarg
Subclass LaneLifekeeper

Spell path