Verdant Rite
← Back to spellsUntil the end of this turn, each green match you make restores 2.5 HP for each point of
green tile value in that match, and each blue match you make deals 1 damage to the enemy for each point of
blue tile value in that match.
Consume up to 2 Soul Tithe. Each Soul Tithe spent increases healing from your green matches by 0.5 and damage from your blue matches by 0.25.
Total blue-match damage is increased by 5% for each player level.
Keeps your turn.
Cost
10 10 / 12 / 14
10 10 / 12 / 14
10 10 / 12 / 14
10 10 / 12 / 14 Path
Spell path