Trick Chamber
← Back to spellsIncrease your Accuracy by 4 for 4 turns.
While this effect is active, the first time each turn that you make a red match, load Trick Chamber with 2 gunpowder points for each point of
red tile value in that match, until the end of your next turn, up to a maximum of 14 gunpowder points plus 1 per player level.
If you already have gunpowder points loaded in Trick Chamber, add the new amount to the current total, up to the maximum.
Your Gunslinger subclass spells consume Trick Chamber's gunpowder points and gain extra effects based on the amount spent.
Keeps your turn.
Cost
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7 Spell path