Call of the Blood

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Effect

Can only be cast if there is at least 1 red tile on the board. Remove all red tiles from the board, dealing 2 damage for each point of removed red tile value, plus 2 damage per enemy level.

If the enemy is Bleeding, consume the effect and immediately deal its remaining total damage.

If not, apply Bleeding for 3 turns, losing 14 HP each turn plus 2 per player level.

If the enemy is Bloodbound, apply or refresh Silenced and Panicked for 1 turn.

Total damage is increased by 8% for each player level.

Turn depends on board resolution.

Can only be cast if there is at least 1 red tile on the board. Remove all red tiles from the board, dealing 2 / 2.75 / 3.5 damage for each point of removed red tile value, plus 2 / 3 / 4 damage per enemy level.

If the enemy is Bleeding, consume the effect and immediately deal its remaining total damage.

If not, apply Bleeding for 3 turns, losing 14 / 22 / 30 HP each turn plus 2 / 3 / 4 per player level.

If the enemy is Bloodbound, apply or refresh Silenced and Panicked for 1 turn.

Total damage is increased by 8% for each player level.

Turn depends on board resolution.

Cost BLUE 12 12 / 16 / 20 GREEN 12 12 / 16 / 20 RED 12 12 / 16 / 20
Tags
  • Damage
  • Debuff
  • Board

Path

ArchetypeShadehand Class PathHemoxer
Subclass LaneSwarmbinder

Spell path

PreviousMarrow Fever
CurrentCall of the Blood

This is the end of its visible spell path for now.