Fantasy RPG

Forge the myth. Read the runes.

Choose an archetype, bend volatile spell trees, gather strange gear, and survive a world where every bargain, monster, and dungeon can rewrite the run.

4 Archetypes
12 Classes
88 Spells
378 Monsters

What You Play

A run built from pressure, bargains, and spellcraft

In Game

Screens from the road, forge, and spellbook

A larger look at the actual game screens: combat pressure, build planning, crafting, dialogue, and enemy records.

Four Ways To Begin

Pick the first answer your myth gives to danger

Explore archetypes

Class Paths

Turn a broad fantasy into a sharp combat plan

Classes are where Mythmaker becomes practical: root spells, resources, subclass lanes, and the decisions that turn a run from improvised survival into a deliberate build.

Browse classes

Player Reference

Open the codex before the gate

2141 codex entries