Velvet Ruin

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Effect

Until the end of this turn, each blue or red match you make deals 1.9 bonus damage for each point of tile value in that match.

Consume all current Focus Points. Each Focus Point consumed increases this bonus damage by 0.28 for each point of tile value in the match.

If your total matched blue + red tile value this turn reaches at least 18, also attempt to apply or refresh Withered for 1 turns, reducing healing received by 24%. Green and skull matches do not gain this bonus.

Total bonus match damage is increased by 8% for each player level.

Keeps your turn.

Until the end of this turn, each blue or red match you make deals 1.9 / 2.6 / 3.3 bonus damage for each point of tile value in that match.

Consume all current Focus Points. Each Focus Point consumed increases this bonus damage by 0.28 / 0.38 / 0.48 for each point of tile value in the match.

If your total matched blue + red tile value this turn reaches at least 18 / 22 / 26, also attempt to apply or refresh Withered for 1 turns, reducing healing received by 24 / 34 / 44%. Green and skull matches do not gain this bonus.

Total bonus match damage is increased by 8% for each player level.

Keeps your turn.

Cost BLUE 12 12 / 16 / 20 GREEN 12 12 / 16 / 20 RED 12 12 / 16 / 20
Tags
  • Damage
  • Buff
  • Board
  • Heal

Path

ArchetypeVeilweaver Class PathCharmer
Subclass LaneMesmerist

Spell path

PreviousDrowsing Spiral
CurrentVelvet Ruin

This is the end of its visible spell path for now.