Threadcasting
← Back to spellsGain Threadcasting for 3 turns.
While active, the first time each real turn you deal direct damage with a Sorcerer spell, gain 1 Thread. The first time each real turn you alter the board with a Sorcerer spell, gain 1 Thread. You can store up to 3 Threads, and stored Threads remain after Threadcasting expires. Sorcerer subclass spells consume Threads for additional effects. Threadcasting can grant at most 2 Threads per real turn.
Keeps your turn.
Cost
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7 Spell path