Thought Cage

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Effect

Strike the enemy for 2 damage for each of the first 16 points of total skull value on the board, then 0.9 damage for each additional skull value.

If this hit connects, attempt to apply or refresh Panicked for 1 turns.

While Panicked by Thought Cage, the enemy cannot deliberately move a skull tile, though skulls can still move through cascades or other forced board resolution.

Consume up to 2 Focus Points. Each Focus Point spent increases this hit's damage by 10.

Total damage is increased by 7% for each player level.

Ends your turn.

Strike the enemy for 2 / 2.6 / 3.2 damage for each of the first 16 / 18 / 20 points of total skull value on the board, then 0.9 / 1.2 / 1.5 damage for each additional skull value.

If this hit connects, attempt to apply or refresh Panicked for 1 turns.

While Panicked by Thought Cage, the enemy cannot deliberately move a skull tile, though skulls can still move through cascades or other forced board resolution.

Consume up to 2 Focus Points. Each Focus Point spent increases this hit's damage by 10 / 14 / 18.

Total damage is increased by 7% for each player level.

Ends your turn.

Cost BLUE 10 10 / 12 / 14 GREEN 10 10 / 12 / 14
Tags
  • Damage
  • Board

Path

ArchetypeVeilweaver Class PathCharmer
Subclass LaneMind Lord

Spell path