Sneak Attack
← Back to spellsGain Sneak Attack for 3 turns.
While this effect is active, the first time each turn that you damage the enemy with a
skull match or a Rogue spell, deal an additional 18 damage plus 1.5 damage for each player level.
If the enemy is suffering from any debuff when Sneak Attack triggers, the bonus damage instead becomes 30 plus 2.5 damage for each player level. Sneak Attack does not trigger from passive damage.
Keeps your turn.
Cost
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7 Spell path