Misfortune Aria

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Effect

Until the end of this turn, each match you make deals 1 bonus damage for each point of tile value in that match, but only if the enemy has any debuff.

Consume all current Resonance. Each Resonance consumed increases this bonus damage by 0.18 for each point of tile value in the match. At the end of the turn, apply or refresh an extra curse based on which tile type had the highest total matched value this turn: Blue applies or refreshes Distracted for 2 turns, reducing enemy Accuracy by 5; Green applies or refreshes Clumsy for 2 turns, reducing enemy Agility by 5; Skulls apply or refresh Panicked for 2 turns.

If two or more tile types are tied, priority is Skulls > Green > Blue.

Total bonus match damage is increased by 7% for each player level.

Turn depends on board resolution.

Until the end of this turn, each match you make deals 1 / 1.4 / 1.8 bonus damage for each point of tile value in that match, but only if the enemy has any debuff.

Consume all current Resonance. Each Resonance consumed increases this bonus damage by 0.18 / 0.24 / 0.3 for each point of tile value in the match. At the end of the turn, apply or refresh an extra curse based on which tile type had the highest total matched value this turn: Blue applies or refreshes Distracted for 2 turns, reducing enemy Accuracy by 5 / 7 / 9; Green applies or refreshes Clumsy for 2 turns, reducing enemy Agility by 5 / 7 / 9; Skulls apply or refresh Panicked for 2 turns.

If two or more tile types are tied, priority is Skulls > Green > Blue.

Total bonus match damage is increased by 7% for each player level.

Turn depends on board resolution.

Cost BLUE 12 12 / 16 / 20 GREEN 12 12 / 16 / 20 RED 12 12 / 16 / 20
Tags
  • Damage
  • Board

Path

ArchetypeHeartsong Class PathBard
Subclass LaneJinxer

Spell path

PreviousSpiteful Refrain
CurrentMisfortune Aria

This is the end of its visible spell path for now.