Harmonic Resonance
← Back to spellsGain Harmonic Resonance for 3 turns.
While active, the first time each real turn you make a blue match, gain 1 Resonance. The first time each real turn you make a green match, gain 1 Resonance. You can store up to 3 Resonance, and stored Resonance remains after Harmonic Resonance expires. Bard subclass spells consume Resonance for additional effects. Harmonic Resonance can grant at most 2 Resonance per real turn.
Keeps your turn.
Cost
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7 Spell path