Focused Mind
← Back to spellsGain Focused Mind for 3 turns.
While active, each time you make a non-skull colored match, gain 1 Focus Point. You can store up to 3 Focus Points. Each Focus Point gives you 12% chance to resist debuffs that try to apply to you. Focus Points remain after Focused Mind ends, but you cannot gain more while it is inactive. Charmer subclass spells consume Focus Points for additional effects.
Keeps your turn.
Cost
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7
5 5 / 6 / 7 Spell path