Echo Double
← Back to spellsCreate an echo for 2 turns.
When your
skull matches deal damage while Echo Double is active, your echo separately deals 16% of that
skull match's base damage, plus 0.8% per player level.
If total
skull tile value on the board is at least 16 when this spell is cast, it keeps your turn.
Total damage from the echo is increased by 4% for each player level.
Otherwise ends your turn.
Cost
10 10 / 12 / 14
10 10 / 12 / 14
10 10 / 12 / 14
10 10 / 12 / 14 Path
Spell path