Breaking Blows

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Effect

Strike the enemy twice. The first hit deals 1 damage for each of the first 12 points of total green tile value on the board, then 0.4 damage for each additional green value, plus 8 damage per Tempo consumed. The second hit deals 1 damage for each of the first 12 points of total blue tile value on the board, then 0.4 damage for each additional blue value, plus 8 damage per Tempo consumed.

If both hits connect, apply or refresh Exposed for 2 turns, reducing enemy Defense by 3.

Consumes up to 2 Tempo.

Total damage for each hit is increased by 4% for each player level.

Ends your turn.

Strike the enemy twice. The first hit deals 1 / 1.1 / 1.15 damage for each of the first 12 / 14 / 16 points of total green tile value on the board, then 0.4 / 0.45 / 0.5 damage for each additional green value, plus 8 / 10 / 12 damage per Tempo consumed. The second hit deals 1 / 1.1 / 1.15 damage for each of the first 12 / 14 / 16 points of total blue tile value on the board, then 0.4 / 0.45 / 0.5 damage for each additional blue value, plus 8 / 10 / 12 damage per Tempo consumed.

If both hits connect, apply or refresh Exposed for 2 turns, reducing enemy Defense by 3 / 4 / 5.

Consumes up to 2 / 3 / 4 Tempo.

Total damage for each hit is increased by 4 / 5 / 6% for each player level.

Ends your turn.

Cost BLUE 10 10 / 12 / 14 GREEN 10 10 / 12 / 14
Tags
  • Damage
  • Debuff
  • Resource
  • Board

Path

ArchetypeWarbound Class PathWarrior
Subclass LaneChampion

Spell path