Bloodbeat
← Back to spellsStrike the enemy for 1.4 damage for each of the first 14 points of total
red tile value on the board, then 0.6 damage for each additional
red value.
If the enemy is above 70% HP, this damage is increased by 25%.
Consume up to 2 Emotion. Each Emotion spent increases this hit's damage by 8 and applies Bleeding for 2 turns, causing the enemy to lose 16 HP each turn plus 2 damage for each player level.
Total damage is increased by 6% for each player level.
Ends your turn.
Cost
10 10 / 12 / 14
10 10 / 12 / 14
10 10 / 12 / 14
10 10 / 12 / 14 Path
Spell path