Bloodbeat

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Effect

Strike the enemy for 1.4 damage for each of the first 14 points of total red tile value on the board, then 0.6 damage for each additional red value.

If the enemy is above 70% HP, this damage is increased by 25%.

Consume up to 2 Emotion. Each Emotion spent increases this hit's damage by 8 and applies Bleeding for 2 turns, causing the enemy to lose 16 HP each turn plus 2 damage for each player level.

Total damage is increased by 6% for each player level.

Ends your turn.

Strike the enemy for 1.4 / 1.9 / 2.4 damage for each of the first 14 / 16 / 18 points of total red tile value on the board, then 0.6 / 0.85 / 1.1 damage for each additional red value.

If the enemy is above 70 / 65 / 60% HP, this damage is increased by 25 / 35 / 45%.

Consume up to 2 Emotion. Each Emotion spent increases this hit's damage by 8 / 12 / 16 and applies Bleeding for 2 turns, causing the enemy to lose 16 / 24 / 34 HP each turn plus 2 / 3 / 4 damage for each player level.

Total damage is increased by 6% for each player level.

Ends your turn.

Cost BLUE 10 10 / 12 / 14 RED 10 10 / 12 / 14
Tags
  • Damage
  • Debuff
  • Resource
  • Board

Path

ArchetypeHeartsong Class PathGurj
Subclass LaneRagesworn

Spell path